Update 18-apr-2018: Thanks to everyone who applied for the 2D environment artist position. At this point we're no longer seeking new applicants. Should we have any additional job opportunities in the future, we'll post about it here and via @SupergiantGames.

~ ~ ~

Our art team is growing! In addition to our contract position for a 3D character artist, we’re seeking a 2D environment artist to join us and help make the worlds of our games more beautiful and atmospheric than ever before. This is an on-site, full-time position at our studio in San Francisco.

From Caelondia to Cloudbank to the Downside, we've transported our players to a variety of vibrant worlds. We want YOU to help us keep us keep going!

Job Responsibilities:

  • Collaborate with the Art Director to create shippable environment assets; from concepting, to painting and integrating into our pipeline, to final polish.
  • Collaborate with Art and Design teams to ‘beautify' maps, levels, and environments in accordance with the creative goals and technical requirements; taking environments from graybox design to final quality.
  • Assisting with marketing and promotional art.
  • Occasionally take on additional art duties as necessary.

About the Candidate:

  • Excellent environment art, with a strong sense of color and composition.
  • Experience with beautification and environmental set dressing.
  • Excellent digital art skills with an appreciation for traditional mediums.
  • Love for environmental worldbuilding, able to execute on isometric tilesets.
  • A distinct creative voice with ability to execute across a spectrum of styles.
  • Organized, responsible, and able to work autonomously.
  • Effective at and open-minded about communicating, learning, and teaching.
  • Effective at creatively and collaboratively problem solving.
  • Must be proficient in Photoshop. Experience with map editing tools a plus.

What we Offer:

  • Competitive salary.
  • Benefits: Health, dental, vision, and 401(k). Generous vacation policy.
  • Creative, open office in a great neighborhood.

To apply, please send an email to jobs@supergiantgames.com with the subject line "2D Environment Artist". Include a link to your portfolio as the first line, and your resume in the body of the email (no attachments please). Please provide a brief description of the following:

  1. What are your artistic inspirations?
  2. What changes might you make to improve the visual experience of one of our past titles?
  3. Your power animal. What is it?!

Please be aware that a paid art test may be requested as part of the evaluation process for the position. We will be accepting applications for this position until April 3, and will follow up with prospective candidates by mid-April.

Update 18-apr-2018: Thanks to everyone who applied for the 3D character artist position. At this point we're no longer seeking new applicants. Should we have any additional job opportunities in the future, we'll post about it here and via @SupergiantGames.

~ ~ ~

Our art team is growing! In addition to our 2D environment artist position, we’re seeking a 3D character artist to join us in the creation of various characters and creatures for our next game. This is a full-time contract position with the option for working remotely.

We use 3D modeling to bring characters to life in our painterly worlds. Come help us create unforgettable characters!

Job Responsibilities:

  • Model and texture high-definition characters and creatures under the supervision of the 3D art lead.
  • Deliver on artistic / creative goals while adhering to production, gameplay, and performance requirements.
  • Occasionally assist with marketing / promotional art, and additional art duties.

About the Candidate:

  • Expert-level experience with zBrush.
  • Organized, responsible, and able to work autonomously.
  • Excellent written and verbal communication.
  • Strong familiarity with Supergiant’s titles; general interest in video games.
  • Experience with 3DS Max, Maya, Mudbox and other 3D Suites.
  • Ability to rig a plus.
  • Knowledge of Python a plus.
  • Experience and interest in traditional art a plus.

We offer competitive compensation, flexibility in whether you work remotely or on site, and a collaborative environment where you’ll have many opportunities to make key contributions to our next project.

To apply, please send an email to jobs@supergiantgames.com with the subject line "3D Character Artist". Include a link to your portfolio in the first line, and your resume in the body of the email (no attachments please). In your note, please also provide brief responses to the following questions:

  1. What are your artistic inspirations?
  2. What changes might you make to improve the visual experience of one of our past titles?
  3. Your power animal. What is it?!

Please be aware that a paid art test may be requested as part of the evaluation process for the position. We will be accepting applications for this position until April 3, and will follow up with prospective candidates by mid-April.

February 15th, 2018

Happy Year of the Dog!

The Year of the Dog is off to a rollicking start for us here at Supergiant! We've got a couple of exciting new items plus a bit of news to mark the occasion.

Pyre Dog Hoodie

First, by EXTREMELY POPULAR DEMAND, we’re pleased to present the official Pyre Dog Hoodie. This high-quality garment is embroidered with the Eight Stars of the Rites, and sports the distinctive colors of the venerable Nightwings. Available in a variety of sizes. Visit our Pyre Dog Hoodie Store Page for more!

Pyre Original Soundtrack Triple LP Set

Next is something that’ll be a real treat for any fan of Pyre's critically acclaimed musical score. The vinyl edition of the Pyre Original Soundtrack by Darren Korb is a triple LP set in a beautiful tri-fold jacket with original artwork by Supergiant’s art director, Jen Zee. Visit our Pyre Soundtrack Triple LP Store Page for more on that one! And stay tuned for more Pyre merch later this year.

Pyre in the Steam Lunar New Year Sale

For good measure, right now you can pick up Pyre for 50% off during Steam's Lunar New Year Sale! We were happy to hear from many new players across the world over the holidays. We love hearing about your unique stories and relationships formed through the game.

New Accolades for Pyre

We're honored to see Pyre continue to be recognized in a variety of year-end award features, on top of all the accolades the game received last year:

Nominated for Sprite Award -- D.I.C.E. Awards
Honorable Mention for Innovation Award -- Game Developers Choice Awards
#5 Spot in Top 10 Games of 2017 -- Totalbiscuit
Nominated for Best RPG -- Hardcore Gamer
Nominated for Best Indie Game, Best Music -- NY Game Critics Circle Awards
Best Unconventional or Hybrid RPG -- RPG Fan
Most Original Game -- RPGGamer.com
Nominated for Best Emotional Game Design -- Emotional Games Awards
Best Sports Game -- ResetEra Games of the Year Awards 2017
Best Original Gameplay Design -- New Game Network

See You Soon!

We’re looking forward to an exciting year ahead, and keeping plenty busy figuring out our next move. Our team's also been making the rounds these days since we're between projects -- for instance, Amir our studio director will be hosting a roundtable at D.I.C.E. on the subject of effective creative collaboration, and Camilo our 3D modeler and animation will be giving a GDC talk on building and animating characters in Transistor and Pyre. As for what's next for us, we promise to tell you all about it just as soon as we're ready!

On behalf of all twelve of us here at Supergiant, we wish you a happy holiday season. Thank you for playing our games and for all your support!

This was an important year for us, as we launched our third game, Pyre, after three years of development. If you or a friend haven't tried it yet, right now you can get great deals on all our games!

Holiday Deals on Games & Merchandise

Pyre on Steam (Windows / Mac / Linux) -- 50% off!
Pyre on PlayStation 4 -- 50% off!
Transistor on Steam (Windows / Mac / Linux) -- 75% off!
Transistor on PS4 -- 75% off!
Transistor on GOG (Windows / Mac / Linux) -- 75% off!
Transistor on the App Store (iPhone / iPad / Apple TV) -- just $1.99!
Bastion on Steam (Windows / Mac / Linux) -- 75% off!
Bastion on PS4 -- 75% off!
Bastion on Xbox One -- 40% off!
Bastion on GOG (Windows / Mac / Linux) -- 75% off!
Bastion on the App Store (iPhone / iPad) -- just $0.99!

Pyre 'Black Magic' Art Print -- new item in our online shop!

Recent Accolades for Pyre

Pyre met with some of the highest critical acclaim of any of our games at launch, and more recently, we've felt honored and humbled to see it earn its way into various Game of the Year discussions, such as these:

Nominated for Best PC Game, Best Art Direction, Best Story, and Most Innovative -- IGN Best of 2017
Game of the Year 2017 Editor's Spotlight Awards -- GameSpot
25 Best Games of the Year -- Slant Magazine
The 50 Best Games of 2017 -- Polygon
The Top 10 Games of the Year -- Gamasutra
The Best Video Game Music of 2017 -- Kotaku
The 10 Best Video Game Moments of 2017 -- Vulture
The 10 Best Games of 2017 -- Newshub
Top 5 Best PC Games of 2017 -- Future Game Releases
Nominated for Best Independent Game -- The Game Awards

We want to make games that stick with folks in a positive way long after they're finished playing, so we're grateful to see Pyre come up for consideration at the end of a year that's been positively brimming with outstanding games.

Onward!

Pyre's success also means we get to keep going as a small independent studio, and keep doing what we love. Our foremost goal with each game we make is for it to do well enough that we can stick together as a team, and push forward in our quest to keep making games that spark your imagination like the games you played as a kid. We're grateful to have another shot at creating something like that, and excited to delve into the new year as we figure it out. We hope you'll join us for whatever we come up with next!

Pyre now features full text translations in simplified Chinese, Russian, French, German, and Spanish! This is an automatic update for the Steam version. The PlayStation 4 version will be updated in early 2018.

We’re grateful to our players around the world for their patience and support on what we knew would be a much bigger and more complex translation project than we've done for our previous games. In addition to having a much larger word count than Bastion or Transistor, Pyre’s interactive narrative means there are hundreds of millions of possible content combinations to consider in the translation process.

We hope this new update means many more of you out there will be able to fully enjoy our latest adventure. Thank you for playing Pyre!

Since the launch of Pyre back in July, we've been taking stock of all the wonderful response and feedback from players around the world, as well as getting busy figuring out what's next! By way of saying thank-you to everyone who's supported the game, we're pleased to announce a free update and bonus soundtrack, available now on Steam! The update is also available on PlayStation 4.

Enjoy a new way to play the Campaign, and two hours of bonus music!

About the 'True Nightwing' Update

The centerpiece of our latest update is a new Campaign mode that's unlocked after you reach the end of the Campaign (if you've already finished the Campaign, it should be unlocked automatically).

Reminiscent of an 'Ironman' mode in other games, this new way to play really amps up the challenge, and emphasizes many of the unique aspects of Pyre's campaign -- notably in how the story has no 'Game-Over' state, and keeps moving forward, taking your choices and outcomes into account.

It's designed to enhance playing through the Campaign successive times, whether you want to visit your favorite characters again, or experience all the many millions of event combinations in a whole new way.

Some of the specific changes in this mode:

· Base difficulty same as Heightened.
· All Titan Stars unlocked, and some must be used.
· Enlightenment required to rank up re-scaled.
· Cannot load checkpoints or restart Rites.
· Book of Rites and White Lute fully unlocked.
· Slugmarket inventory fully unlocked.
· Feats of Glory introduced much sooner.
· Note: Once chosen, this setting cannot be changed.

Many of the early tutorials are skippable so you can get into the meat of the action more quickly, and develop brand-new strategies around how to outfit your exiles, and how to take on your many adversaries. Steam version: Complete the story in this mode, and earn a new Steam Achievement!

ALSO! Introducing the Pyre Original Soundtrack Bonus Album Set

In addition to the new mode, we're pleased to add more than two hours of extra music to the Pyre Original Soundtrack, in the form of two bonus albums.


The Lone Minstrel and the Gate Guardian have some more songs to share.

· Pyre: Original Soundtrack - The White Lute features acoustic versions of many of the signature tracks from the game (they're the versions you hear using the White Lute item in the wagon).

· Pyre: Original Soundtrack - The Black Mandolin features eight unique variations of the song 'Never to Return', for each of the different triumvirates you confront in the Rites!

If you purchased the soundtrack, you'll automatically receive these bonus albums as a free update. You can also stream them for free on our YouTube channel and other streaming services.

Pyre Merchandise in our Online Store!

In case you missed it, we're also now offering a Pyre T-shirt and 24" x 36" Poster in our online store! Follow the links for more info on each item.



We ship these and all our store items worldwide, straight from our San Francisco studio.

* * *


We hope you enjoy the True Nightwing update, and we really appreciate all your support of Pyre.

Update 12-mar-2018: Thanks to everyone who applied for this position! At this point we're no longer seeking new applicants. Should we have any additional job opportunities in the future, we'll post about it here and via our Twitter.

~ ~ ~

We’re seeking an on-site Office Assistant & Community Liaison to help support our administrative and marketing operations. The ideal candidate has a great disposition toward customer service, and empathy and respect for fellow game players. This is a full-time position at our studio in San Francisco.
Besides making games, we're putting together booths at PAX and other events, shipping merchandise across the globe, replying to your messages, and more!

Job Responsibilities:

  • Fulfilling orders placed in our online store (packaging and shipping assorted products), organizing inventory, managing customer email / chat support.
  • Engaging customers across multiple channels such as forums, chat, and social media, and moderating social media activity.
  • Assisting with assignment and resolution of misc. customer support issues.
  • Contributing to event planning and execution for trade-show exhibitions, team events, and meetings for external partners (to include arranging travel and tracking expenses for studio staff and guests).
  • Administrative duties such as physical and digital file management, invoicing, billing, office errands, and miscellaneous clerical support.
  • Assisting with studio maintenance, including loading and unloading of shipments, maintaining studio common areas, stocking supplies, and organizing freight materials.

About the Candidate:

  • Organized, responsible, and highly personable.
  • Excellent written and verbal communication and customer service skills.
  • 2- or 4-year college degree or equivalent work experience.
  • Demonstrated comfort and engagement with social media platforms.
  • Strong familiarity with Supergiant’s titles; general interest in video games and game communities.
  • Experience with Word, Excel, Google Apps and Quickbooks Online (or similar financial software).
  • Minimum 2 years administrative and/or marketing experience preferred.
  • Domestic travel to off-site events is required (between 3-6 weeks per year).
  • Occasional lifting and packing required. Must be willing and able to lift and maneuver heavy items.

What we Offer:

  • Competitive salary.
  • Benefits: Health, dental, vision, and 401(k). Generous vacation policy.
  • Opportunity to travel to game conventions and conferences.
  • Creative, open office in a great neighborhood.
We've been able to do a lot with a small team -- come help us do even better!

To apply, please send an email to jobs@supergiantgames.com with the subject line "Office Assistant". Include your resume and cover letter in the body of the email (no attachments please). Please provide a brief description of your power animal, and provide 2-3 sentences describing your experience with each of our games. We will be accepting applications now through March 9, 2018, and reach out to prospective candidates by March 16. Please note this is our only available job opportunity at this time.

It’s finally here!! Supergiant's biggest-ever game, Pyre, is out now:

New to the game? Check out our launch trailer, or read our Pyre FAQ for more!

Our third game has arrived. We hope you absolutely love it!

We hope you have a wonderful time with Pyre, meeting all your fellow exiles, discovering the forsaken land called the Downside, and conducting the mystical competition called the Rites! Be sure to stick around for Versus Mode, featuring more than 20 different characters from the Campaign.

Pyre: Original Soundtrack

Also available today is the Pyre Original Soundtrack, packed with close to two hours of music created for the game by our award-winning composer and audio director, Darren Korb.

The Pyre Original Soundtrack features close to two hours of music.

We’re pleased to offer a variety of free streaming options, or you can purchase the soundtrack either in digital format or in a lovely two-disc physical edition on CD. It's available at our online store.

Note: We recommend playing through the game before listening to the soundtrack, since the soundtrack is deeply connected to the game’s story, much like with Bastion and Transistor.

* * *

Supergiant’s been around since 2009, and we’ve always said that we’re here to make games that spark your imagination like the games you played as a kid. We’re also here because we want to stick together as a team, to keep making games our way. We spent three years creating Pyre -- but really it's the culmination of the seven-plus years our studio has been around, and of a lifelong love of games for each of us. We really hope you enjoy it, and we’re excited to hear what you think.

On behalf of all 12 of us at Supergiant, thank you for your support,
and we hope your journey through the Downside proves enlightening!

Pictured, L to R: Morgan Wren, John-Paul Gabler, Josh Barnett, Darren Korb, Camilo Vanegas, Jen Zee, Gavin Simon, Amir Rao, Logan Cunningham, Andrew Wang, Greg Kasavin, Michael Ailshie

Pyre debuts next week on Steam and PlayStation 4! Our third game is a party-based RPG featuring our biggest campaign ever, filled with unique characters we cannot wait for you to meet. You can get a taste of what’s in store in our new launch trailer:

Meet your fellow exiles in Pyre!

We also wanted to take a moment to reveal that Pyre features support for 4K-resolution Ultra HDdisplays! Our previous games topped out at 1080p on console and PC, so this is a huge change for us. If you have a 4K display, you’ll be able to experience the artwork at an unprecedented level of sharpness and clarity. Though if you don't, we think you’ll find the game looks stunning, nonetheless!

Pyre: 1080p vs. 4K Comparison

The top image is standard 1080p. The bottom image is 4K Ultra HD. Both are in-game screenshots taken from an early scene in Pyre.

Pictured above is Pyre in 1080p. Click to view full-size.

Now, this is Pyre in 4K! Click to expand, then click again to view actual size!

For the PlayStation 4 version of the game, 4K support is built-in and should work automatically with compatible displays, if you're running the game on a PlayStation 4 Pro console.

For the Steam version of the game, a 4K resolution option should show up automatically in the game settings, using compatible displays. The game should autodetect your desktop resolution when you start it.

We love being able to see the work of our three talented artists Jen, Josh, and Camilo in high definition like this, and we hope you'll enjoy this aspect, too. For more information about the game, visit our Pyre FAQ. Until Tuesday!!

Update 18-dec-2017: Thanks to everyone who applied for the technical designer position. At this point we're no longer seeking new applicants. Should we have any additional job opportunities in the future, we'll post about it here and via our Twitter feed.

~ ~ ~

We're seeking a technical designer to join our creative team to help implement, iterate on, and debug game systems and content. The ideal candidate has excellent instincts and well-practiced talent both for the technical and experiential aspects of game design, and thrives in a highly collaborative, small-team environment. This is a full-time position at our studio in San Francisco.

We're looking for a good human to help us make games better than ever!

Requirements:

  • 2- or 4-year college degree or equivalent work experience
  • Credit on at least one commercial, student, or personal game project from start to finish
  • Fluent in Lua or similar game scripting language
  • Fluent in XML, JSON, or similar data file format
  • Fluent with at least one game editor such as Unity, Unreal, Galaxy Map Editor, or GameMaker
  • Experience with C# or similar programming language a plus
  • Extensive knowledge of and experience playing games, new and old, low and high budget, across a variety of genres
  • Excellent interpersonal and written communication skills and comfort working in small, collaborative team environment
  • Local resident or willing to relocate to San Francisco area

Responsibilites:

  • Work closely with our content team, including our designers and artists, to implement new systems and features
  • Assist in iterating on and adding content to existing systems
  • Reinforce a high standard for cleanly implementing systems and content with our tools and scripting language
  • Work closely with our content team and Quality Assurance to track down and fix bugs found in game systems and content
  • Work closely with the engineering team to identify and test new tools and engine capabilities

What we offer:

  • Competitive compensation, 401(k), and medical benefits, including vision and dental
  • Work on a small, creative, high-performance team
  • Craft and iterate on essential systems and content in Supergiant’s next and future titles
  • Opportunity to travel to game conventions and conferences


To apply, please follow these instructions exactly:

  • Send your resume, in the body of an e-mail (no attachments please), with the subject line “Technical Designer” to jobs@supergiantgames.com
  • Complete the questionnaire below and include it in the body of the e-mail.

Questionnaire:

Please answer the following questions as you might if responding to a colleague via email. Use your best judgment to answer as completely and concisely as possible. There is no minimum or maximum word count.

  1. Describe the history of your interest in video games.
  2. Why do you want to work at Supergiant Games?
  3. Describe one of your favorite game features or systems you’ve experienced.
  4. What is a game system or project that you’re proud to have worked on, and why? What did you contribute to that project?
  5. Describe a game system that you made that turned out to have an unexpected problem. When and how did you discover the problem, and what did you do about it?

We will be accepting applications now through December 11, 2017, and reach out to prospective candidates by the end of the year.

Note: This is our only available job opportunity at this time.