The wait is over! We're pleased to announce that the Bastion Original Soundtrack is now available in a high-quality, DRM-free digital format. Check it out, and read on for details!

Spoiler Warning: The music in Bastion is key to the experience. We advise playing through the game before listening to the soundtrack.

Brand-New Content: In addition to packing in all the tracks you love from the game, this fully remastered album features a new narrated intro plus a very special bonus track, "The Pantheon (Ain't Gonna Catch You)". It's an hour of original music spread across 22 tracks, and it can all be yours for the predictable price of $10! Head over to our Bandcamp page and have a listen!

Bastion OST on Disc...at PAX: In September we will also be offering the Bastion Original Soundtrack on compact disc. You can preorder it now, or have a chance to get it early live and in person at PAX Prime in Seattle this August 26-28, where our audio director / composer Darren Korb along with the rest of our team will be on hand to sign your copy if you want! We hope you'll stop by and say hello.

. . .

About Our Soundtrack: The music in Bastion was essential from the early stages of development, back when we had a feel for the kind of tone we wanted but could only begin to get at it with words. Darren ran with those ideas, creating a style of music he calls acoustic frontier trip-hop -- an expression of the particular blend of familiar and exotic that we wanted for Bastion's world. Darren's music nailed our high-contrast tone perfectly and fueled much of our content creation.

We'd like to thank you again for the overwhelmingly positive response to our game and its soundtrack. While different aspects of Bastion have stood out to different people, one thing that's resoundingly clear is that you love our soundtrack and want it! We're happy to oblige, and hope this album lives up to your highest expectations.

It's our pleasure to announce that Bastion is now available on Xbox LIVE, marking the beginning of this year's Summer of Arcade. Visit the Bastion page on Xbox.com to download the game, or you can do it the old-fashioned way straight from the console.

Dozens of reviews are flooding in from all around the world. Here's a taste of what game critics are saying about the full experience:

"Supergiant Games' debut effort isn't just good – it's a must-play." - Game Informer (9.25 / 10)

"Bastion isn't just one of the year's best titles. It's also one of the best stories you'll see in an indie game." - GamePro (5 / 5)

"This game is amazing and you owe it to yourself to download it." - IGN.com (9.0 / 10)

"It's frightening to think how much the human voice has done to distance Bastion from the crowd." - Edge (9 / 10)

"The entire game drips with passionate artistry from the gorgeous watercolor aesthetics to the stirring soundtrack." - Wired (9 / 10)

"Bastion...wishes to persist, as a living artwork that may be revisited forever." - Kill Screen (9 / 10)

* * *

Today marks the most important moment yet in the short history of our studio: Bastion, our first game, is real. Through it we hope you'll come to better know us as a team. And if you like what we did here, know that we're very excited to keep on going. Much obliged,

-- Amir, Gavin, Darren, Logan, Jen, Greg, and Andrew

As we near Bastion's July 20 launch date on Xbox LIVE Arcade, we're very pleased to present the all-new Launch Trailer. Check it out, if you'd like to know more about it, read on!

We built this trailer with our own bare hands (OK and some software), just like the game itself and our Reveal Trailer from last year. Our process for creating trailers is a little unusual so we wanted to take you through how we made it.

Step 1: Concept & Narrative When it comes time to create a trailer, we start with the story. Story is an important part of our game, so rather than just spell out Bastion's feature set or show a bunch of cool-looking clips from the game, we aim to capture the tone and atmosphere using original content. This way, those unfamiliar with the game should get a feel for it, while those already familiar should gain new insight into the world.

Once we decided on an angle for the story, I wrote the narration in collaboration with Amir (akin to the writing process for the rest of the game), then Darren recorded the narration with Logan our voice actor. We then had a narration track to serve as the spine of our trailer.

Step 2: Artwork & Motion Graphics In conjunction with the narrative thread, we wanted to create original artwork for this trailer to express the look and feel of the world. Jen has long wanted to illustrate a more dramatic scene from the game, so she pursued the idea of an image where the Kid is squaring off versus a gigantic Scumbag, one of the more colorful creatures in our game. As this would be an animated painting, we wanted it both to reveal the look and feel of the gameworld while also showcasing some of our characters. Our friend Andre Mina did the motion graphics on this piece, in collaboration with Jen.

Step 3. Musical Score With the narrative and art concepts in place, Darren then worked on creating original music for the trailer based on the tone we wanted. By this point we had a general sense of the timing and flow of the piece, though that really wouldn't come together until Darren created the music. The music ends up being the real driving force of the trailer. As with our Reveal Trailer, the music in the Launch Trailer is an original composition written for this video.

Step 4: Gameplay Footage We had much less to show when we were making the Reveal Trailer last year, but this time around we had a whole game's worth of stuff to show. We wanted to make sure to show a greater breadth of content, to express that Bastion is a grand adventure that will take you to a wide variety of places. At the same time, we made sure not to spoil anything here, as we hate it when trailers give away a game's coolest surprises. Lastly, we wanted to show more of the RPG systems at work. With all that in mind, I sat down and captured lots and lots of HD footage from the game, and cut it into clips, which Darren then used to cut the piece together.

Step 5, 6, 7, etc.: Rough Cut & Iteration With the artwork, narration, music, and video footage in hand, Darren proceeded to cut the whole thing together into a cohesive piece. Once we have a complete piece to look at, we start reviewing and iterating. We got up to about version 9 before we decided to lock the thing down, with Darren tweaking and editing and mixing, trying to get each little moment to look and feel just right. We iterate until the level of our nitpicking makes us want to kill each other or ourselves, which is when we know we're done.

There you have it! We had a great time putting this piece together, and thought it would be the perfect way to count down the last few days until our game is out.

-- GregK

Today Microsoft revealed more details about its fourth annual Summer of Arcade on Xbox LIVE, and that means some big news for us here at Supergiant Games: It means we can tell you that Bastion is coming to the Xbox 360 on July 20, less than a month from now.

Bastion will be the first of five Summer of Arcade titles, and will be selling for 1200 Microsoft Points.

With the game releasing so soon, we're very, very excited to see what you all will think of it, and we have some cool stuff planned between now and July 20. Thanks so much to all of you who saw the potential in Bastion to get us to this amazing point in our studio's relatively short history.

To those of you learning about Bastion for the first time, welcome aboard! Please follow @Supergiantgames and check out our Bastion FAQ for more info.

Our team is back from what's been another amazing show...! We love seeing people's reactions to Bastion. Especially considering how E3 is the battleground for the heaviest hitters in gaming, stuff like Battlefield 3 and Uncharted 3 and whatnot, we came away very, very happy that a smaller title like ours could earn so much attention amid all the AAA blockbusters throwing their weight around.

Bastion in Summer of Arcade

The big news for us coming out of E3 is that we got into the exclusive Summer of Arcade on Xbox 360 this year, following in the footsteps of great and inspiring games like Braid, Castle Crashers, Shadow Complex, 'Splosion Man, Trials HD, and LIMBO, among others. This is a real honor. Summer of Arcade starts on July 20 and runs for five weeks, which means Bastion will be released sometime during that period.

As for how E3 went, the best evidence of how well we did at the show is that we racked up 10 award nominations from various gaming publications! Here they are, followed by a selection of Bastion coverage posted around the Web:

Bastion E3 2011 Award Nominations

Game Critics - Best Original Game, Best Downloadable Game

Game Informer - Best Downloadable Game of E3

G4tv.com & X-Play - Best of E3, Most Original Game

Official Xbox Magazine - Most Valuable Game

PC Gamer - Most Valuable Game

GameSpot - Best Downloadable Game

Eurogamer - Game of Show, Honorable Mention

1UP.com - Best Download Game

Machinima.com - Best Original Game

MMGN - Best New IP

GameSpy - Best of E3

The Electric Playground - Best of E3

Game Rant - Best Original Game

GamingExcellence - Best Graphics

Videogamer.com - Best of E3

Boys' Life - Best Downloadable Xbox LIVE Game of E3

XBLA Fans - Best of E3

Please note some of the winners in these categories have yet to be announced at the time of this writing.

E3 2011 Coverage Highlights There's been a ton of great new Bastion coverage during and leading up to E3. Here are some examples!

"I think it'll capture the imagination of most gamers. I know it did mine." - IGN

"We're pleased to see there's plenty of substance to complement Bastion's style." - GameSpot

"This is one of those great stories you find in the industry: passionate people put together a great game, it gets noticed by the right people, and maintains its strong and unique ideas through development." - Ars Technica

"My time with Bastion proved that the buzz it received at E3 was well deserved." - Game Informer

"Bastion is one of most stylish action-RPGs to come along in a while." - The Escapist

"You're not going to want to miss this one." - Games Radar

"[S]triking visuals and a keen sense of humor." - A.V. Club

"Bastion is one of the truly imaginative role-playing games I’ve seen, a rarity among the fantasy-themed video games that come and go by the dozen." - Venture Beat

"This cute, colorful, post-apocalyptic romp may shape up to be E3′s little engine that could." - Entertainment Weekly

"Its approach to narration [is] fascinating, not only because it adds to the fun of the classic action-RPG experience but because of the way it tackles the fundamental problem of storytelling in videogames." - Wired

"Even with the massive depth of material available within Xbox Live Marketplace, there's nothing quite like Bastion." - Official Xbox Magazine

"It's bursting with charming visuals and a really approachable play style." - GameSpy

"Bastion, is sure to turn some heads – showing that games can be art." - Game Rant

"It was quite apparent that this is a game with heart and soul." - DualShockers

"The game manages to strike a balance between old-school nostalgia and next-gen innovation." - The Game Effect

"All of [the] pieces fit together to make Bastion much deeper than the average action RPG." - XBLA Ratings

"It's hard not to be enchanted by Bastion's charm." - GameFront

"Bastion was our favorite surprise of E3." - Complex

"Gameplay is fast and exciting, and the art style is colorful and imaginative." - Bitmob

"It's hard to believe that Bastion was the work of a team of only seven people, but the hard work they've put into it clearly shows off." - Middle East Gamers

"Despite having a small showing in the Warner Bros.' booth, Bastion...stole some spotlight away from its retail brethren with its unique appeal." - Gaming Union

"The short demo of Bastion at E3 was so well done, that it almost made me miss one of my appointments with a major developer." - Attack of the Fanboy

Video Interview - G4

Video Interview - Game Informer

Video Interview - GameTrailers.com

Video Interview - Machinima.com

That's just a sample of what's come in so far, and we expect to see still more coverage of the game in the coming days.

Supergiant Games E3 Photo Gallery Want to see more of us at E3? Check out our E3 2011 photo gallery on Facebook.

Once again, thanks to everyone who's taken the time to play the game so far, as the support and positive word-of-mouth we've received has made all the difference.

This week our entire team is in Los Angeles for the Electronic Entertainment Expo, where we'll be letting people get their hands on Bastion at the Warner Bros. booth. To keep up with the latest, follow us on Twitter or like us on Facebook because that's where we'll have rapid-fire updates.

It's the first time we'll have all seven members of our team together at a show. So if you're going to E3, stop by, say hello, and try the game for yourself.

Lastly, here's a closer look at our awesome banner in front of E3's South Hall:

Click for the full-size version. Jen created this piece just for the show. Big thanks to the folks at Warner Bros. for having the courage to promote an independent game from a small studio in this fashion, amid all the big AAA blockbusters clamoring for attention. To all our friends and supporters out there, thank you for believing in us!

With E3 and our not-yet-determined summer release date approaching, we couldn't resist snapping a few more screens of some of the game's different areas. Have a look at some never-before-seen foes and environments, as well as a new weapon, the Scrap Musket... which works an awful lot like a 12-gauge shotgun. And don't worry about spoilers, this stuff is just the tip of the iceberg.

Also, all you keen-eyed observers should compare some of these shots with some of the older shots we released, to see some of the added polish (detail, lighting, and so on) we've added to the game.

  • Talk about a rude awakening. The Calamity didn't leave much behind.
  • If subtlety ain't your style, you can always count on the Scrap Musket to clean up any mess.

  • Beyond the City of Caelondia lies the Wild Unknown, packed with dangers and mysteries.

  • The Kid decides to break for a little training with his trusty hammer.

  • The beasts of the wild don't much care for trespassers.

  • Can't complain about the view from up there.

This month is all about wrapping development on the Xbox 360 version of Bastion and getting ready for our showing at June's Electronic Entertainment Expo in Los Angeles. We haven't quite crossed the finish line with development yet but we're so close we can taste it. Here's the latest from our camp:

Friday, May 27: "Building the Bastion" on Giant Bomb! We'll be live on Giant Bomb once again this coming Friday at 3:30pm Pacific to bring you the latest episode of Building the Bastion, which provides an inside look at our sometimes-strange development process. In this episode, you'll get a glimpse of what it's like trying to pull the final pieces of a game together and get it ready for release. Witness the anticlimax! Fair warning: Many late nights were involved, and things maybe got a little loopy. You can see how it all turned out and tune in for live Q&A plus get a sneak peek at the new content we'll be showing at E3. Tune in and let us know what you think! And if you want to get up to speed, check out the previous episodes.

New Preview, Video, & Screens on IGN Find out why IGN says "this game is awesome and people should be talking about it" in their new preview of Bastion.

The preview is based on the hands-on-playable build we'll be showing at E3, and the video preview (embedded in the story) shows how it all looks in action. Also if you dig into the screen gallery you'll find six new screenshots we've prepared in time for the big show, which feature some never-before-seen weapons and environments. We'll be talking more about these soon. Look for lots more coverage of Bastion online both before and after E3.

Supergiant Games @ E3 2011 The first full week of June, all seven of us at Supergiant Games will be piling into a couple of vehicles and driving on down to Los Angeles for E3. We'll be there on the show floor from June 7 through 9 letting people get their hands on Bastion and answering any questions they may have. Bastion will be one of the games featured in the Warner Bros. booth in South Hall, so if you're going to the show, do stop on by and say hello. And try the game of course! We'll be letting people get their hands on the latest version of the prologue as well as a never-before-seen area from farther into the adventure, which showcases later environments, foes, and weapons. Don't worry, we wouldn't show it if it was too much of a spoiler.

Home Stretch With any luck we'll soon be able to call the game "done" but technically we're not quite there yet. Things are simmering down a bit, though, and we're taking some time to reflect back on our development process and jot down some notes for our future selves. Still no official word on our release date on XBLA, which continues to be "summer", but we hope to have a specific date and pricing information out there soon. Got any questions about the game? Check out our recently posted Bastion FAQ and send us a note if we missed anything.

May 11th, 2011

Bastion FAQ

Last Updated Aug. 28, 2018: We've compiled a list of frequently asked questions about Bastion for easy reference in case you're wondering about the game.

Can I make and monetize Let's Play videos of Bastion? Short answer is yes, and thank you. For more details please read our policy on Let's Play videos.

What is Bastion? Bastion is an original action role-playing game featuring a reactive narrator who marks your every move, lush hand-painted 2D artwork, and tight responsive gameplay that rewards playing with finesse. The game is designed to be simple to pick up and start playing, while offering a lot of rich choices around character customization as well as a deep story and gameworld you can lose yourself in.

Is it any good? Bastion has earned more than 100 industry accolades from dozens of different publications, including spots of Best of the Year lists from TIME, the Associated Press, NPR, CNN, USA Today, Entertainment Weekly, Wired, and more.

Who is the developer? That's us. Bastion is the debut title from Supergiant Games, and we're a small independent studio that started in San Jose, California (we're now in San Francisco). Our team includes former members of Electronic Arts' Command & Conquer franchise and Infinity Ward's Modern Warfare franchise. We moved on from working for giant publishers to make games our way. If you'd like to know more about us, you can see how we operate and what's gone into the making of our first game in the Building the Bastion documentary series featured at GiantBomb.com.

Where can I get your soundtrack? The Bastion Original Soundtrack is now available at our online store! Bastion includes an hour of original music composed and created by our audio director, Darren Korb. Darren started making music for Bastion relatively early in development as we were working to define the exact tone we wanted to strike with the game. As we started talking about a fantasy frontier world, Darren came up with a musical style he calls "acoustic frontier trip-hop", which struck the balance we were looking for. You'll hear this musical style all throughout the game. The Bastion Original Soundtrack is also available through the Steam Store.

What platforms is it available for and what is the release date? Bastion launched on Xbox LIVE Arcade on July 20 as the first title in the fourth annual Summer of Arcade. Visit the game's official page on Xbox.com.

Bastion launched on PC on August 16, 2011 on the Steam Store. Visit Bastion's Steam page for more information. Bastion is also available from other select digital retailers.

Bastion launched on December 9, 2011 on the Chrome Web Store, where you could play the game right in your browser! Unfortunately, this version is no longer available due to some Chrome services that are no longer supported.

Bastion launched on April 26, 2012 on the Mac App Store. This version is no longer available due to updated Mac App Store requirements.

Bastion for iPad launched on August 29, 2012 on the App Store. An update released on November 14, 2012 added compatibility for iPhone. Visit Bastion's page on the App Store to download it.

Bastion for PlayStation 4 launched on April 7, 2015 on the PlayStation Store. Visit Bastion's page on the PlayStation Store to download it. Bastion for the Vita launched later that year on December 5, 2015. The two versions are cross-buy-enabled.

Bastion for Xbox One launched on December 12, 2016 on the Microsoft Store. Visit Bastion's page on the Microsoft Store to download it.

Bastion for Nintendo Switch was released on September 13, 2018!

What is the game's content rating? The game is rated E10+ by the ESRB, and 12+ by PEGI, USK, CERO, ACB, and GRB. The ESRB cited the game's fantasy violence, animated blood, and alcohol and tobacco reference.

Is there a playable demo available? Yes, there is a free demo available on Steam. There is also a free trial version of Bastion on Xbox LIVE Arcade, containing the prologue of the game. This early portion introduces the reactive narrator and the story, the style of play including several different weapons and secret skills, various aspects of character customization through the use of specially-brewed Spirits, and of course our lush gameworld. As such, the demo should provide a good sense of what the full experience has to offer.

How big is the development team? During Bastion's development, Supergiant Games was a core team of seven including our voice actor whose performance is so integral to the game. To learn more about us, visit the Team page. In addition to the core team, we got invaluable assistance from some of our friends and former colleagues in disciplines like animation, 3D modeling, and quality assurance.

How long was the game in development? Bastion started development in September 2009, so development took a little less than two years for the original Xbox 360 version of the game.

What engine is the game running on? Bastion runs on our own proprietary tools and technology, which were written in C# by Gavin Simon expressly for this game.

Which languages does the game support besides English? Bastion's voiceover is in English only. The game's text and subtitles are available in English, French, Italian, German, and Spanish.

We decided not to localize the voiceover for a variety of reasons, the most important of which is the quality of the English voiceover performance. We worked very closely with Logan our voice actor in countless recording sessions to get the timing and tone of the performance just right for the game, and we could not have replicated this relationship with any other actor. Further, the in-game voiceover is timed manually and carefully, to fractions of a second. All that said, we feel the English voiceover will lead to the best possible experience even for players who don't speak the language, since even the tone of the voice is important to the game.

What is the story of the game about? In Bastion, you play as a young man who wakes up to find his world shattered to pieces in a surreal catastrophe called the Calamity. You head for a place called the Bastion, where your people were supposed to go in case anything ever went wrong. But all you find there is an old man... who believes he can fix everything that's happened, but he needs your help. You then seek out the materials necessary to complete the Bastion and realize its true power.

This story unfolds through the use of real-time narration, so you will be piecing together the mysteries of the gameworld every step of the way, as the narrator conveys the greater meaning behind your every action.

What do you mean when you say the combat rewards finesse and experimentation? Bastion is designed to be an active, action-packed experience. In some role-playing games, the difference between victory and defeat can boil down to how high your stats are and how good your equipment is, rather than on your skill as a player. In Bastion, the combat has much more of an action-oriented feel, where you'll have to keep moving to evade or defend against your foes, take advantage of the terrain you're fighting in, and attack when you see an opening.

As you gain experience levels, rather than simply becoming more powerful, you will gain access to more and more options with which you can custom-tailor your playstyle to best suit your preferences. The numerous weapons in the game are not designed in a way where each one is bigger and better than the rest. All weapons remain viable throughout the game and can be upgraded and paired in a variety of different ways. The game makes it easy to try different options for customizing your character, so you won't feel like you're locked in to choices you made early on.

How long is the game? We aimed to create a game with a "just right" length and scope – the kind of game that feels truly complete in every sense – but we know that players have very different expectations about optimal game length. Bastion is paced such that you will spend no time grinding for experience or loot, or performing the kinds of menial tasks that can pad the length of some games. Even so, in our tests the average player usually takes from 8 to 10 hours to play from start to finish the first time. The game includes a lot of optional content and offers a variety of reasons to revisit the story after you finish it the first time, so Bastion can last you a good long while if you want it to.

How open-ended is the game? Bastion is designed to feel like a grand adventure with a clear purpose, so it isn't the sort of game in which you'll spend time wandering aimlessly looking for things to do. However, the structure of the game means you will always be given a choice of different areas to explore. Some areas must be completed to advance the story while others are purely optional but will reward you in different ways should you choose to complete them.

The moment-to-moment combat in the game is also quite open-ended, in the sense that you will have access to a growing number of viable options for configuring your character. Choosing different weapons, upgrades, secret skills, and spirits will result in a significantly different experience.

How much puzzle-solving is in the game? Bastion isn't a game about puzzle-solving. Puzzles didn't align well with the type of play experience we wanted, in that we never want the player to feel "stumped" about how to proceed. We didn't want to slow the pace of the game with a lot of puzzles.

What are some of the ways in which you can customize your character in Bastion? Some of the main ways in which you can customize your character and playstyle in Bastion is through making different choices in the Distillery, Arsenal, and Forge structures.

The Distillery contains a variety of specially-brewed Spirits, which can enhance your abilities in a variety of ways by providing various passive bonuses. For example, Werewhiskey grants you a 100% chance to deal critical hits for bonus damage, but only when your health is very low. Alternately, Bull Brandy makes you more resistant to damage. As you gain levels, your drink limit increases, allowing you to benefit from more Spirits at once.

In the Arsenal, you can choose from any two available weapons, plus a Secret Skill. Some Secret Skills must be earned, and require you to have a particular weapon equipped. Bastion does not restrict you from choosing whichever weapons you want, so if you want to go in with two melee weapons such as the Cael Hammer and the War Machete, you're more than welcome. All combinations are viable.

The Forge is where you upgrade all those different weapons you've collected. Upgrading weapons costs resources so you'll have to make some tough choices about which ones you want to improve. Each time you upgrade a weapon, you unlock two different improvements for it, and can freely swap back and forth between them. For example, when you upgrade the Cael Hammer for the first time, you can either improve its base damage or give it a chance to deal critical hits.

By engaging with these different systems, you can shape your character into a close-combat slugger, a lightning-fast flurry, a cool-headed sharpshooter, or anywhere in between.

Does the game offer adjustable difficulty settings? Yes, Bastion offers adjustable difficulty settings, though not in the conventional manner you've come to expect from other games. In most games you're asked to make a blind choice about difficulty before you begin play, such as by choosing between "Normal" or "Hard" modes. In Bastion, the game's default difficulty setting is designed to be suitable for anyone with basic reading ability (for brief onscreen tutorial prompts) and a grasp of how to use a game controller. Beyond that, players may wish to engage the Shrine, which is our in-game difficulty system that's introduced at a certain point during the story.

In the Shrine, you can invoke a variety of different Idols to raise the difficulty of the game in specific ways. As a basic example, the idol to the Goddess Hense causes foes to hit harder than usual. The effects of the idols are cumulative, so the more idols you invoke, the tougher the game gets. Apart from the inherent appeal of having to learn different tactics and when fighting Shrine-enhanced enemies, the advantage of invoking more idols is that you gain a bonus to experience earned, as well as more Fragments (a currency you'll use in the game).

How much narration is in the game? We recorded thousands of lines of narration for the game, somewhere in the vicinity of 3,000. The narration is a pervasive part of the experience. It is designed to vary based on how the player goes through each of the different areas of the game, so players will never hear all of the narration their first time through, and probably not the second or third time either. Our hope is that the narration will end up feeling like it was crafted to your own personal play experience.

Does the game offer multiplayer or co-op? Bastion is a single-player game. We prototyped cooperative play and considered supporting it earlier in development but eventually decided to focus only on single-player because cooperative play did not fit well with the aesthetic of the game and the personal journey we aimed to deliver.

Who does the artwork for the game? Is it all 2D? The art of Bastion is created by our art director Jen Zee. Almost every single asset in the game is something she painted by hand.

Who provides the voice of your narrator? Our narrator is voiced by Logan Cunningham, an actor based in New York. His performance in Bastion represents the first work he's done for a video game. If you wish to contact Logan regarding other acting opportunities, we'd be happy to put you in touch.

Ever since PAX East we've been getting a lot of requests for our Bastion bandanas from folks who couldn't make it to the show. We're going to start giving more of these away with some regularity. All you need to do to enter the bandana giveaway is follow @supergiantgames on Twitter and ask us anything using the #bastion hashtag. That'll be the clue that you want to be considered for the giveaway. Then we'll randomly select winners from that group and send them a bandana, wherever they may be! Read on for details.

Bastion Bandanas!

Bastion Bandana Giveaway

Any aspect of the game or development process you want to know about, fire away. Asking multiple questions won't improve your chances, and although winners will be picked at random, we'll select from only those people who send in reasonably legitimate questions (e.g. asking us what one plus one is or asking us if you can have a bandana would not make you eligible). If you're selected, we'll follow you on Twitter and reply asking for mailing info, which would only be used for the purposes of this giveaway. We'll answer as many questions as we can, or if we can't or don't want to answer certain questions for some reason we'll probably just say so. For example, we'll continue to keep story details closely guarded. That's about it for the rules. We'll be looking forward to your questions!