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Bastion @ GDC 2011

By Greg Kasavin March 5th, 2011

What a week...! First off, thank you very much to everyone who took the time to check out Bastion at the Game Developers Conference this week. It was an honor to be included among the games in the 13th annual Independent Games Festival, and we couldn't have asked for a better couple of neighbors with QCF Designs' elegant Desktop Dungeons on one side of our little IGF kiosk and the raw awesomeness of Brian Provinciano's 8-bit-style Retro City Rampage on the other. One of the best parts of a show like this is getting to meet fellow developers, many of whom we look up to as masters of their craft, and then being treated as peers by them.

At the IGF we showed off a fresh new build of Bastion, which got a great response -- everything we hoped for. The content of this build was similar to the one we showed at PAX in September, though we've since made a bunch of improvements to the interface and visuals. We thought about showing new areas from the game, but the setup in the very first scenes is so important to us that we didn't want to present anything out of context. We'll have the same build at PAX East this coming week, where many more people will get to experience the game for themselves.

PAX East is going to be a huge deal for us, and next week we'll have more details about why. This is the first time we're going to have a proper setup where more than one or two people can play the game at once, plus we have some great giveaways in store. We won't be able to get our whole crew out to Boston for the show but four of us will be there. If you're attending, we'd love to meet you and let you try our game. Once again, thanks so much to everyone for their support and kind words about Bastion, as your encouragement means an awful lot and makes all the difference.