Hades is in Early Access, which means we're actively working on it based on our plans and your feedback. We expect to keep adding features, characters, weapons, foes, powers, environments, and more, while expanding the story and fine-tuning all aspects of the experience.
Note: ๐ข indicates a change inspired by community feedback! Our patch notes for the Big Bad Update are below:
Early Access Patch 027 - August 13, 2019
This patch makes further improvements and balance changes following last week's Big Bad Update. Barring any unexpected issues, we will now be focusing on our next Major Update. Thanks for playing!
General Gameplay
๐ข After using Mandragora Cure Pools in the Temple of Styx, you now are briefly immune to poison
• Slightly increased frequency of Valuable Urns in Styx (it is still less than before the last change)
• Slightly increased frequency of Wells of Charon and Pools of Purging
Weapons & Powers
๐ข Stygian Blade: increased damage radius of Nova special (it is still less than before the last change)
๐ข Shield of Chaos: basic attack knocks foes away again (we and many of you liked it better this way)
Boons & Blessings
• Poseidon's knock-away effects re-scaled (they no longer scale in intensity at higher rarity levels)
Foes & Encounters
๐ข The Minotaur: slightly reduced health; reduced speed boost while enraged
๐ข Theseus: slightly reduced health; reduced speed boost while enraged
๐ข Snakestone: reduced tracking speed (it is still greater than before the last change)
๐ข Satyr Cultist: attack no longer staggers you
๐ข Final Boss: now deletes your save progress if you lose (just kidding; in actually, the Final Boss now has reduced damage and health, plus other changes that should reduce the sheer difficulty)
Keepsakes & Items
๐ข Lucky Tooth: increased healing to better align with the recent change to Death Defiance effects
Level Design & Environments
๐ข Minor fixes and improvements to some chambers
Art & Visual FX
• Improvements to visual effects and death animation for Final Boss
• Added death animation for Bother
• Updated look of Styx Saw Blade Trap
• Updated look of depleted Mandragora Cure Pools
• Other minor changes and improvements
Menus & UI
• Minor fixes and improvements to God Gauge UI
Music & SFX
• Added ambient sounds to many Temple of Styx chambers
• Minor sound effects updates for Final Boss encounter
• Removed expiration warning sounds for Greater Calls with an instant effect
• Other minor SFX changes and improvements
Voice & Narrative
• Minor additions, fixes, and tuning to some contextual voice lines
• Minor updates to requirements for some narrative events
Miscellaneous
• Improved on-hit feedback for Max-Gauge Aphrodite's Aid
• Improved feedback when using Artemis' Aid
• Added more variety to the message when circumventing a certain multi-headed obstacle in Styx
• Updated feedback when using the Fountain in the Styx Satyr Storage Chamber
Bug Fixes
• Fixed Theseus sometimes using his 'Bull Horn' combo attack after the Minotaur is defeated
• Fixed an issue with Spent Spirit (Athena x Aphrodite) giving Theseus more than one spear
• Fixed the sound when targeted by sniping attacks sometimes lingering longer than expected
• Fixed an issue where menu highlights sometimes vanished when closing and opening a menu
• Fixed an issue in 'Trial of the Gods' where foes blessed by Athena could damage you after being slain
• Fixed a minor camera issue entering the main hub in the Temple of Styx
• Minor text fixes
• Other minor fixes
Quote of the Patch
'Now [I came] to bid farewell to Zagreus and to his sire, the hospitaler.'
~Fragments (Aeschylus; H. Weir Smyth translation)
Early Access Patch 026 - August 8, 2019
Thank you for the warm response to the Big Bad Update! This follow-up patch fine-tunes various aspects, and makes balance changes based on what we've seen so far. We'll patch again in the coming days.
General Gameplay
๐ข Slightly increased minimum chamber length of each Temple of Styx Satyr Tunnel
๐ข Foes in Temple of Styx mini-chambers take slightly longer to attack when you first enter
• Slightly reduced frequency of Valuable Urns in Temple of Styx
• Slightly reduced money drops on foes in Temple of Styx
Weapons & Powers
• Stygian Blade: reduced damage radius of Nova special
• Shield of Chaos: basic attack no longer knocks foes away
Boons & Blessings
• Zeus' Aid: reduced duration of Max Gauge Bonus
• Poseidon's Aid: reduced duration, increased damage
• Athena's Aid: reduced duration, reduced power level of Rare and Epic rarity
• Aphrodite's Aid: reworked Max Gauge Bonus; now deals significant damage
• Dionysus' Aid: reduced duration of Max Gauge Bonus
• Thunder Dash (Zeus): reduced damage
๐ข Last Stand (Athena): reduced healing; now offered only once you have at least one Athena Boon
๐ข Deathless Stand (Athena): now offered only once you have at least one Athena Boon
• Life Affirmation (Aphrodite): increased power level
Daedalus Hammer Upgrades
• Flurry Blade (Blade): increased damage
• Dashing Wallop (Shield): reduced damage; adjusted hitbox
• Pulverizing Blow (Shield): removed the property 'no longer knocks foes away'
• Spread Fire (Rail): removed penalty to max. ammo
Foes & Encounters
• Megagorgon: now vulnerable to knock-away effects
• Tisiphone: slightly reduced hitbox on her melee combo to align with the graphic
• Gigantic Vermin: increased damage, increased attack-start range
• Bother: increased damage, increased damage radius
• Snakestone: increased damage, increased tracking speed
• Satyr Cultist: attack now deals a bit of physical damage
• Final Boss: increased damage of various moves; reduced blast speed of shockwave attack; reduced tracking of homing attack; beam attack now destroys rubble; various other adjustments
Level Design & Environments
๐ข Miscellaneous fixes and improvements to various Temple of Styx chambers
๐ข Minor fixes and improvements to other chambers
Art & Visual FX
• Added and updated visual effects for Final Boss
• Updated some animations for Final Boss
• Updated art in various Temple of Styx chambers
• Added visual effect for Gigantic Vermin and Crawler on-spawn attack
• Added visual effect for when Lightning Rod (Zeus x Artemis) strikes foes
• Other minor changes and improvements
Music & SFX
• Adjusted audio mix in Final Boss encounter
• Added new sounds for Cerberus in Temple of Styx
• Minor updates to Olympian Call audio feedback
• Other minor changes, fixes, and mix improvements
Voice & Narrative
• Added more voice lines to Final Boss
• Added more Zagreus voice lines for various gameplay contexts in Temple of Styx
• Added new 'Remembrance' event variants and adjusted some of their requirements
• Fixed or updated requirements for some narrative events from the previous patch
• Fixes and tuning to some contextual voice events
Bug Fixes
๐ข Fixed various issues in Final Boss encounter
• Fixed an issue sometimes causing the Final Boss Health Bar to not display properly
• Fixed foes in Temple of Styx being vulnerable during their spawn sequence
• Fixed a rare issue where the Minotaur would not spawn in his chamber
• Fixed a rare issue where 'killing' Skelly made him appear in the next chamber, and bad things happened
๐ข Fixed backward-compatiblity crash with certain Chaos Boons
๐ข Fixed a rare issue where you could not progress after earning a Healing Chamber Reward
• Fixed various graphical sorting issues
• Fixed ambient audio not playing consistently from fountains
• Minor text fixes
• Other minor fixes
Quote of the Patch
'...she bare a second, a monster not to be overcome and that may not be described, Cerberus who eats raw flesh, the brazen-voiced hound of Hades, fifty-headed, relentless and strong.'
~Theogony (Hesiod; H. G. Evelyn-White translation)
Early Access Patch 025: The BIG BAD Update - August 6, 2019
Welcome to our sixth Major Update, where at last you can rise to the very top of the Underworld and face what awaits! We've packed a lot into this one, so we'll be keeping a close eye on your feedback and making follow-up changes for several days before we change focus to our next big update.
Highlights
• Temple of Styx: an all-new, labyrinthine biome awaits at the very edge of the Underworld
• Final Battle: there is no escape from the Underworld; at least not without a fight
• Sinister New Foes: beware of Gigantic Vermin, Satyr Cultists, and more; plus deadly new traps!
• Wrath Rework: now you can call upon divine aid from Olympus much more often during battle
• Pool of Purging: rid yourself of the occasional unwanted Boon, in exchange for some coin
• New Boons & 'Duo' Boons: the Olympians have a slew of powerful, new blessings on offer
• New Story Events: more of the Underworld Prince's story unfolds if you can reach the Temple
• New Music: not one but two blood-boiling new tracks to accompany the new setting
General Gameplay
๐ข Boss foes switch between phases faster (their invulnerability periods are shorter)
๐ข Knock-away effects now work against boss foes
๐ข 'Trial of the Gods': spurned gods' Boons no longer have reduced rarity; they may offer 'Exchange' Boons for Boons from the other god
• Slightly reduced the length of each biome (since completing a run now takes longer than before)
• Increased healing from Death Defiance effects
• After clearing Encounters, Chamber doors should unlock slightly faster than before
• Pool of Purging: newly added! Look for these in chambers from time to time
• Increased value of Charon's Obol Chamber Rewards and gifts from Sisyphus
• Wall Slam damage scales up in each successive biome
๐ข Health pick-ups no longer block projectiles
Weapons & Powers
• Heart-Seeking Bow: increased damage of main Attack (Dash Attack is unchanged)
• Shield of Chaos: returns sooner after the Throw special if there are no other foes near it
• Various improvements and fixes to input buffering
Boons & Blessings
• Reworked and renamed Wrath and all Wrath Boons: now you can Call for Olympian aid more often, or use your entire God Gauge for an ultra-powered effect like before
• Billowing Strength (Zeus): newly added!
• Thunder Dash (Zeus): normalized base power level
• Tempest Strike (Poseidon): slightly reduced power level
• Tempest Flourish (Poseidon): slightly reduced power level
• Divine Strike (Athena): slightly increased power level
• Proud Bearing (Athena): increased power level
• Heartbreak Strike (Aphrodite): slightly increased power level
• Life Affirmation (Aphrodite): newly added!
• Impending Doom (Ares): newly added!
• Clean Kill (Artemis): reduced power level
• Fully Loaded (Artemis): no longer upgradeable using Poms
๐ข Tipsy Shot (Dionysus): now enhanced by Rapid Cast (Hermes)
• Second Wind (Hermes): newly added!
• Greater Recall (Hermes): newly added!
• Greater Evasion (Hermes): reduced power level of Rare and Epic rarity
• Passing Through (Hermes): reduced power level
• Lightning Phalanx (Zeus x Athena): newly added!
• Vengeful Mood (Zeus x Ares): newly added!
• Freak Accident (Zeus x Artemis): cut from game; replaced with...
• Lightning Rod (Zeus x Artemis): newly added!
• Sweet Nectar (Poseidon x Aphrodite): newly added!
• Exclusive Access (Poseidon x Dionysus): newly added!
• Merciful End (Ares x Athena): reduced power level
• Heart Rend (Artemis x Aphrodite): newly added!
• Hunter's Mark (Artemis): Status Curse now applies to a nearby foe (instead of the one you hit)
• Ocean's Bounty (Poseidon): yields greater rewards; no longer affects Centaur Hearts
• Razor Shoals (Poseidon): reworked; Rupture damage no longer scales with move speed
• Vicious Cycle (Ares): effect no longer stacks from separate sources
• Grasp (Chaos): reduced max. possible bonus
Daedalus Hammer Upgrades
๐ข Sniper Shot (Bow): reduced min. distance for damage bonus; reduced damage bonus
๐ข Twin Shot (Bow) and Sniper Shot (Bow) are now mutually exclusive
• Pulverizing Blow (Shield): fixed an issue causing on-hit effects not to trigger from the second hit
๐ข Exploding Launcher (Spear): now increases base damage of the Throw special
• Invigorating Blast (Rail): power-up effect is applied more reliably
Foes & Encounters
• Beware of a variety of all-new foes and sinister traps in the Temple of Styx
๐ข Thanatos: reduced frequency of his area attack; also increased preattack duration and recovery time
๐ข 'Trial of the Gods': Athena effects no longer harm you as foes spawn
• Slam-Dancer: attacks more frequently
• Alecto: increased damage of Whip Shot attack
• Bone Hydra: increased health and armor
• Soul Catcher: butterfly projectiles can no longer be deflected (only destroyed)
• The Minotaur: reduced health
• Theseus: reduced health; removed Chariot reinforcements
Keepsakes & Items
๐ข Lambent Plume: clear-times required to gain the benefit now vary by encounter type
• Kiss of Styx (Well): increased shop cost
Level Design & Environments
• Added Temple of Styx chambers
• Other minor fixes and improvements to various chambers
Art & Visual FX
• Added new Temple of Styx environment set
• Updated textures for Megaera
• Updated look of Witch variants in Asphodel and Elysium
• Added slight animation to portraits for Dionysus and Ares
• Added visual effect for Exit Wounds (Artemis)
• Updated visual effects for Shatter Shot (Aphrodite)
• Updated UI and visuals for Death Defiance effects
• Updated some artwork in the House of Hades
• Updated visual effect for spurned god's Boon vanishing in Trials of the Gods
• Updated visual effect for Gorgon and Megagorgon projectiles
• Updated shadows on some House of Hades characters
• Updated main menu based on new Major Update
Menus & UI
• Updated Wrath Gauge UI (now called the God Gauge) as part of the Wrath system rework
• Updated biome map with the Temple of Styx
• Updated text for various Boons and interactions
• Added visual timer when using Lambent Plume (Hermes)
• Improved feedback on active Heat UI when using the Pact
๐ข Text clarifications to some Boons and upgrades
• Other minor changes and improvements
Music & SFX
• Two new music tracks, for the Temple of Styx and final battle!
• Added many new sound SFX for the Temple of Styx
• Other minor changes, fixes, and mix improvements
Voice & Narrative
• Added narrative events with several characters
• Added more Zagreus voice lines for various gameplay contexts
• Added new Storyteller events for successfully clearing runs; removed some that no longer apply
• Added Codex entries for new Styx foes, as well as Asphodel and Elysium Witches
๐ข Updated requirements for some narrative events
๐ข Fixes and tuning to some contextual voice events
Miscellaneous
• Updated Development Roadmap to reflect our plans for our next Major Update, and beyond
• Updated Credits; including with some exceptional Community Contributors (Thank you!!)
• Cerberus: now permits Zagreus to pet him in certain contexts
Bug Fixes
๐ข Fixed an issue where foes could deal extra damage to you after Charm effects on them expire
๐ข Fixed an issue where Poms of Power sometimes offered no visible changes in Boon power
๐ข Fixed issues with the effects of Light of Ixion (Well) and Trove Tracker (Well) not stacking correctly
๐ข Fixed an issue with exiting Chambers just as the last foe is slain in a Trove Trial
• Fixed an issue preventing Wrath Boons from being offered as Pom of Power upgrades
• Fixed Ares' Blade Rifts getting stuck in walls in some contexts
• Fixed Tipsy Shot (Dionysus) creating multiple Ammo drops due to Burst Shot (Artemis)
• Fixed Battle Rage (Ares) activating from Thanatos kills or Exalted respawns
• Fixed Dying Lament (Aphrodite) hitting the player in rare instances
• Fixed Sudden Rush (Daedalus) sometimes causing the Shield's Bull Rush to have reduced range
• Fixed Drift Dash (Hermes) sometimes causing the Shield's Bull Rush to have reduced range
๐ข Fixed a rare issue with the next chamber not unlocking in the Fallen Warrior's chamber
๐ข Fixed being able to gift Ambrosia to the Fallen Warrior before learning his name
• Fixed pre-boss Shop Chamber previews sometimes appearing alterable by Fated Authority
• Fixed incorrect footstep sounds sometimes occurring in the House after multiple consecutive runs
• Fixed the center-most projectile in Tisiphone's flurry attack being invisible
• Fixed Skull Earring (Megaera) visual feedback not clearing after healing above the activation threshold
• Fixed a graphical issue where Elysian Arrow Trap projectiles did not always dissipate correctly
• Fixed gameplay timer briefly counting up between Olympians speaking and the Boon screen opening
• Fixed 'Petrified' status icon sometimes not displaying correctly
• Fixed music state sometimes advancing incorrectly after returning from Erebus
• Fixed an issue causing the save indicator to show in the Main Menu after quitting right after saving
• Fixed instances where Bone Hydra's neck segments could sort in front of the head
• Fixed various other graphical sorting issues
๐ข Many other minor fixes
Quote of the Patch
"Hades' name...probably meant 'Unseen One.' Even though this was less a name than a title, the Greeks were hesitant about using it in speech, apparently out of fear of attracting the attention of the awesome lord of the dead."
~Crowell's Handbook of Classical Mythology (E. Tripp)
Patch Notes Archive
For patch notes from the previous Major Update, check out The High Speed Update Patch Notes (June, 2019).
Early Access Patch 027 - August 13, 2019
This patch makes further improvements and balance changes following last week's Big Bad Update. Barring any unexpected issues, we will now be focusing on our next Major Update. Thanks for playing!
General Gameplay
๐ข After using Mandragora Cure Pools in the Temple of Styx, you now are briefly immune to poison
• Slightly increased frequency of Valuable Urns in Styx (it is still less than before the last change)
• Slightly increased frequency of Wells of Charon and Pools of Purging
Weapons & Powers
๐ข Stygian Blade: increased damage radius of Nova special (it is still less than before the last change)
๐ข Shield of Chaos: basic attack knocks foes away again (we and many of you liked it better this way)
Boons & Blessings
• Poseidon's knock-away effects re-scaled (they no longer scale in intensity at higher rarity levels)
Foes & Encounters
๐ข The Minotaur: slightly reduced health; reduced speed boost while enraged
๐ข Theseus: slightly reduced health; reduced speed boost while enraged
๐ข Snakestone: reduced tracking speed (it is still greater than before the last change)
๐ข Satyr Cultist: attack no longer staggers you
๐ข Final Boss: now deletes your save progress if you lose (just kidding; in actually, the Final Boss now has reduced damage and health, plus other changes that should reduce the sheer difficulty)
Keepsakes & Items
๐ข Lucky Tooth: increased healing to better align with the recent change to Death Defiance effects
Level Design & Environments
๐ข Minor fixes and improvements to some chambers
Art & Visual FX
• Improvements to visual effects and death animation for Final Boss
• Added death animation for Bother
• Updated look of Styx Saw Blade Trap
• Updated look of depleted Mandragora Cure Pools
• Other minor changes and improvements
Menus & UI
• Minor fixes and improvements to God Gauge UI
Music & SFX
• Added ambient sounds to many Temple of Styx chambers
• Minor sound effects updates for Final Boss encounter
• Removed expiration warning sounds for Greater Calls with an instant effect
• Other minor SFX changes and improvements
Voice & Narrative
• Minor additions, fixes, and tuning to some contextual voice lines
• Minor updates to requirements for some narrative events
Miscellaneous
• Improved on-hit feedback for Max-Gauge Aphrodite's Aid
• Improved feedback when using Artemis' Aid
• Added more variety to the message when circumventing a certain multi-headed obstacle in Styx
• Updated feedback when using the Fountain in the Styx Satyr Storage Chamber
Bug Fixes
• Fixed Theseus sometimes using his 'Bull Horn' combo attack after the Minotaur is defeated
• Fixed an issue with Spent Spirit (Athena x Aphrodite) giving Theseus more than one spear
• Fixed the sound when targeted by sniping attacks sometimes lingering longer than expected
• Fixed an issue where menu highlights sometimes vanished when closing and opening a menu
• Fixed an issue in 'Trial of the Gods' where foes blessed by Athena could damage you after being slain
• Fixed a minor camera issue entering the main hub in the Temple of Styx
• Minor text fixes
• Other minor fixes
Quote of the Patch
'Now [I came] to bid farewell to Zagreus and to his sire, the hospitaler.'
~Fragments (Aeschylus; H. Weir Smyth translation)
Early Access Patch 026 - August 8, 2019
Thank you for the warm response to the Big Bad Update! This follow-up patch fine-tunes various aspects, and makes balance changes based on what we've seen so far. We'll patch again in the coming days.
General Gameplay
๐ข Slightly increased minimum chamber length of each Temple of Styx Satyr Tunnel
๐ข Foes in Temple of Styx mini-chambers take slightly longer to attack when you first enter
• Slightly reduced frequency of Valuable Urns in Temple of Styx
• Slightly reduced money drops on foes in Temple of Styx
Weapons & Powers
• Stygian Blade: reduced damage radius of Nova special
• Shield of Chaos: basic attack no longer knocks foes away
Boons & Blessings
• Zeus' Aid: reduced duration of Max Gauge Bonus
• Poseidon's Aid: reduced duration, increased damage
• Athena's Aid: reduced duration, reduced power level of Rare and Epic rarity
• Aphrodite's Aid: reworked Max Gauge Bonus; now deals significant damage
• Dionysus' Aid: reduced duration of Max Gauge Bonus
• Thunder Dash (Zeus): reduced damage
๐ข Last Stand (Athena): reduced healing; now offered only once you have at least one Athena Boon
๐ข Deathless Stand (Athena): now offered only once you have at least one Athena Boon
• Life Affirmation (Aphrodite): increased power level
Daedalus Hammer Upgrades
• Flurry Blade (Blade): increased damage
• Dashing Wallop (Shield): reduced damage; adjusted hitbox
• Pulverizing Blow (Shield): removed the property 'no longer knocks foes away'
• Spread Fire (Rail): removed penalty to max. ammo
Foes & Encounters
• Megagorgon: now vulnerable to knock-away effects
• Tisiphone: slightly reduced hitbox on her melee combo to align with the graphic
• Gigantic Vermin: increased damage, increased attack-start range
• Bother: increased damage, increased damage radius
• Snakestone: increased damage, increased tracking speed
• Satyr Cultist: attack now deals a bit of physical damage
• Final Boss: increased damage of various moves; reduced blast speed of shockwave attack; reduced tracking of homing attack; beam attack now destroys rubble; various other adjustments
Level Design & Environments
๐ข Miscellaneous fixes and improvements to various Temple of Styx chambers
๐ข Minor fixes and improvements to other chambers
Art & Visual FX
• Added and updated visual effects for Final Boss
• Updated some animations for Final Boss
• Updated art in various Temple of Styx chambers
• Added visual effect for Gigantic Vermin and Crawler on-spawn attack
• Added visual effect for when Lightning Rod (Zeus x Artemis) strikes foes
• Other minor changes and improvements
Music & SFX
• Adjusted audio mix in Final Boss encounter
• Added new sounds for Cerberus in Temple of Styx
• Minor updates to Olympian Call audio feedback
• Other minor changes, fixes, and mix improvements
Voice & Narrative
• Added more voice lines to Final Boss
• Added more Zagreus voice lines for various gameplay contexts in Temple of Styx
• Added new 'Remembrance' event variants and adjusted some of their requirements
• Fixed or updated requirements for some narrative events from the previous patch
• Fixes and tuning to some contextual voice events
Bug Fixes
๐ข Fixed various issues in Final Boss encounter
• Fixed an issue sometimes causing the Final Boss Health Bar to not display properly
• Fixed foes in Temple of Styx being vulnerable during their spawn sequence
• Fixed a rare issue where the Minotaur would not spawn in his chamber
• Fixed a rare issue where 'killing' Skelly made him appear in the next chamber, and bad things happened
๐ข Fixed backward-compatiblity crash with certain Chaos Boons
๐ข Fixed a rare issue where you could not progress after earning a Healing Chamber Reward
• Fixed various graphical sorting issues
• Fixed ambient audio not playing consistently from fountains
• Minor text fixes
• Other minor fixes
Quote of the Patch
'...she bare a second, a monster not to be overcome and that may not be described, Cerberus who eats raw flesh, the brazen-voiced hound of Hades, fifty-headed, relentless and strong.'
~Theogony (Hesiod; H. G. Evelyn-White translation)
Early Access Patch 025: The BIG BAD Update - August 6, 2019
Welcome to our sixth Major Update, where at last you can rise to the very top of the Underworld and face what awaits! We've packed a lot into this one, so we'll be keeping a close eye on your feedback and making follow-up changes for several days before we change focus to our next big update.
Highlights
• Temple of Styx: an all-new, labyrinthine biome awaits at the very edge of the Underworld
• Final Battle: there is no escape from the Underworld; at least not without a fight
• Sinister New Foes: beware of Gigantic Vermin, Satyr Cultists, and more; plus deadly new traps!
• Wrath Rework: now you can call upon divine aid from Olympus much more often during battle
• Pool of Purging: rid yourself of the occasional unwanted Boon, in exchange for some coin
• New Boons & 'Duo' Boons: the Olympians have a slew of powerful, new blessings on offer
• New Story Events: more of the Underworld Prince's story unfolds if you can reach the Temple
• New Music: not one but two blood-boiling new tracks to accompany the new setting
General Gameplay
๐ข Boss foes switch between phases faster (their invulnerability periods are shorter)
๐ข Knock-away effects now work against boss foes
๐ข 'Trial of the Gods': spurned gods' Boons no longer have reduced rarity; they may offer 'Exchange' Boons for Boons from the other god
• Slightly reduced the length of each biome (since completing a run now takes longer than before)
• Increased healing from Death Defiance effects
• After clearing Encounters, Chamber doors should unlock slightly faster than before
• Pool of Purging: newly added! Look for these in chambers from time to time
• Increased value of Charon's Obol Chamber Rewards and gifts from Sisyphus
• Wall Slam damage scales up in each successive biome
๐ข Health pick-ups no longer block projectiles
Weapons & Powers
• Heart-Seeking Bow: increased damage of main Attack (Dash Attack is unchanged)
• Shield of Chaos: returns sooner after the Throw special if there are no other foes near it
• Various improvements and fixes to input buffering
Boons & Blessings
• Reworked and renamed Wrath and all Wrath Boons: now you can Call for Olympian aid more often, or use your entire God Gauge for an ultra-powered effect like before
• Billowing Strength (Zeus): newly added!
• Thunder Dash (Zeus): normalized base power level
• Tempest Strike (Poseidon): slightly reduced power level
• Tempest Flourish (Poseidon): slightly reduced power level
• Divine Strike (Athena): slightly increased power level
• Proud Bearing (Athena): increased power level
• Heartbreak Strike (Aphrodite): slightly increased power level
• Life Affirmation (Aphrodite): newly added!
• Impending Doom (Ares): newly added!
• Clean Kill (Artemis): reduced power level
• Fully Loaded (Artemis): no longer upgradeable using Poms
๐ข Tipsy Shot (Dionysus): now enhanced by Rapid Cast (Hermes)
• Second Wind (Hermes): newly added!
• Greater Recall (Hermes): newly added!
• Greater Evasion (Hermes): reduced power level of Rare and Epic rarity
• Passing Through (Hermes): reduced power level
• Lightning Phalanx (Zeus x Athena): newly added!
• Vengeful Mood (Zeus x Ares): newly added!
• Freak Accident (Zeus x Artemis): cut from game; replaced with...
• Lightning Rod (Zeus x Artemis): newly added!
• Sweet Nectar (Poseidon x Aphrodite): newly added!
• Exclusive Access (Poseidon x Dionysus): newly added!
• Merciful End (Ares x Athena): reduced power level
• Heart Rend (Artemis x Aphrodite): newly added!
• Hunter's Mark (Artemis): Status Curse now applies to a nearby foe (instead of the one you hit)
• Ocean's Bounty (Poseidon): yields greater rewards; no longer affects Centaur Hearts
• Razor Shoals (Poseidon): reworked; Rupture damage no longer scales with move speed
• Vicious Cycle (Ares): effect no longer stacks from separate sources
• Grasp (Chaos): reduced max. possible bonus
Daedalus Hammer Upgrades
๐ข Sniper Shot (Bow): reduced min. distance for damage bonus; reduced damage bonus
๐ข Twin Shot (Bow) and Sniper Shot (Bow) are now mutually exclusive
• Pulverizing Blow (Shield): fixed an issue causing on-hit effects not to trigger from the second hit
๐ข Exploding Launcher (Spear): now increases base damage of the Throw special
• Invigorating Blast (Rail): power-up effect is applied more reliably
Foes & Encounters
• Beware of a variety of all-new foes and sinister traps in the Temple of Styx
๐ข Thanatos: reduced frequency of his area attack; also increased preattack duration and recovery time
๐ข 'Trial of the Gods': Athena effects no longer harm you as foes spawn
• Slam-Dancer: attacks more frequently
• Alecto: increased damage of Whip Shot attack
• Bone Hydra: increased health and armor
• Soul Catcher: butterfly projectiles can no longer be deflected (only destroyed)
• The Minotaur: reduced health
• Theseus: reduced health; removed Chariot reinforcements
Keepsakes & Items
๐ข Lambent Plume: clear-times required to gain the benefit now vary by encounter type
• Kiss of Styx (Well): increased shop cost
Level Design & Environments
• Added Temple of Styx chambers
• Other minor fixes and improvements to various chambers
Art & Visual FX
• Added new Temple of Styx environment set
• Updated textures for Megaera
• Updated look of Witch variants in Asphodel and Elysium
• Added slight animation to portraits for Dionysus and Ares
• Added visual effect for Exit Wounds (Artemis)
• Updated visual effects for Shatter Shot (Aphrodite)
• Updated UI and visuals for Death Defiance effects
• Updated some artwork in the House of Hades
• Updated visual effect for spurned god's Boon vanishing in Trials of the Gods
• Updated visual effect for Gorgon and Megagorgon projectiles
• Updated shadows on some House of Hades characters
• Updated main menu based on new Major Update
Menus & UI
• Updated Wrath Gauge UI (now called the God Gauge) as part of the Wrath system rework
• Updated biome map with the Temple of Styx
• Updated text for various Boons and interactions
• Added visual timer when using Lambent Plume (Hermes)
• Improved feedback on active Heat UI when using the Pact
๐ข Text clarifications to some Boons and upgrades
• Other minor changes and improvements
Music & SFX
• Two new music tracks, for the Temple of Styx and final battle!
• Added many new sound SFX for the Temple of Styx
• Other minor changes, fixes, and mix improvements
Voice & Narrative
• Added narrative events with several characters
• Added more Zagreus voice lines for various gameplay contexts
• Added new Storyteller events for successfully clearing runs; removed some that no longer apply
• Added Codex entries for new Styx foes, as well as Asphodel and Elysium Witches
๐ข Updated requirements for some narrative events
๐ข Fixes and tuning to some contextual voice events
Miscellaneous
• Updated Development Roadmap to reflect our plans for our next Major Update, and beyond
• Updated Credits; including with some exceptional Community Contributors (Thank you!!)
• Cerberus: now permits Zagreus to pet him in certain contexts
Bug Fixes
๐ข Fixed an issue where foes could deal extra damage to you after Charm effects on them expire
๐ข Fixed an issue where Poms of Power sometimes offered no visible changes in Boon power
๐ข Fixed issues with the effects of Light of Ixion (Well) and Trove Tracker (Well) not stacking correctly
๐ข Fixed an issue with exiting Chambers just as the last foe is slain in a Trove Trial
• Fixed an issue preventing Wrath Boons from being offered as Pom of Power upgrades
• Fixed Ares' Blade Rifts getting stuck in walls in some contexts
• Fixed Tipsy Shot (Dionysus) creating multiple Ammo drops due to Burst Shot (Artemis)
• Fixed Battle Rage (Ares) activating from Thanatos kills or Exalted respawns
• Fixed Dying Lament (Aphrodite) hitting the player in rare instances
• Fixed Sudden Rush (Daedalus) sometimes causing the Shield's Bull Rush to have reduced range
• Fixed Drift Dash (Hermes) sometimes causing the Shield's Bull Rush to have reduced range
๐ข Fixed a rare issue with the next chamber not unlocking in the Fallen Warrior's chamber
๐ข Fixed being able to gift Ambrosia to the Fallen Warrior before learning his name
• Fixed pre-boss Shop Chamber previews sometimes appearing alterable by Fated Authority
• Fixed incorrect footstep sounds sometimes occurring in the House after multiple consecutive runs
• Fixed the center-most projectile in Tisiphone's flurry attack being invisible
• Fixed Skull Earring (Megaera) visual feedback not clearing after healing above the activation threshold
• Fixed a graphical issue where Elysian Arrow Trap projectiles did not always dissipate correctly
• Fixed gameplay timer briefly counting up between Olympians speaking and the Boon screen opening
• Fixed 'Petrified' status icon sometimes not displaying correctly
• Fixed music state sometimes advancing incorrectly after returning from Erebus
• Fixed an issue causing the save indicator to show in the Main Menu after quitting right after saving
• Fixed instances where Bone Hydra's neck segments could sort in front of the head
• Fixed various other graphical sorting issues
๐ข Many other minor fixes
Quote of the Patch
"Hades' name...probably meant 'Unseen One.' Even though this was less a name than a title, the Greeks were hesitant about using it in speech, apparently out of fear of attracting the attention of the awesome lord of the dead."
~Crowell's Handbook of Classical Mythology (E. Tripp)
Patch Notes Archive
For patch notes from the previous Major Update, check out The High Speed Update Patch Notes (June, 2019).