Update: Applications for this position are now closed. Thank you to all who applied!
Our San Francisco-based team is seeking a UI Animator to animate our illustrated 2D menu screens and menu transitions in Hades II, currently in Early Access. This is a temporary, part-time, remote position on an as-needed basis for a limited scope of work. Here's the animated Well of Charon screen from the original game as an example of this type of work!
Job Responsibilities:
Cut and enhance illustrated 2D art to create screen transitions and menu background loops in 2D using After Effects (or equivalent)
Create supplemental animations matching existing UI illustration style
Render animation to PNG sequence for integration into our game engine
Organize files and templates for iteration and re-rendering
Make any revisions based on feedback from our UI & VFX Artist and Art Director to meet artistic requirements
Deliver on artistic / creative goals while adhering to production, gameplay, and technical requirements
About the Candidate:
Experience animating UI for shipped titles or completed personal projects
Organized, responsible, and able to work autonomously
Excellent written and verbal communication
Experience with Photoshop and video game accessibility standards
Familiarity with Supergiant's titles, especially Hades; general interest in video games
Compensation: We are open to a range of experience for this position, and will offer commensurate compensation. For those earlier in their careers at the Associate level (approx. 1-3 years experience), we offer $40/hr; while for those at Senior Advanced (approx. 12+ years experience) level, we offer $90/hr, with the range applying to experience levels in between. Our expectation is that more-experienced candidates would be able to deliver high quality first-pass work more often, requiring fewer revisions, and that such candidates may be more involved in the technical integration of their work as well.