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Pyre FAQ

By Supergiant Games July 1st, 2017

Last Updated July 14, 2026: Here are answers to frequently asked questions about our third game, Pyre!

What is Pyre?

Pyre is a party-based RPG from the team that brought you Bastion and Transistor! This time, we've created a party-based RPG in which you lead a band of exiles to freedom through ancient competitions spread across a vast, mystical purgatory. Who shall return to glory, and who shall remain in exile to the end of their days? Find out in our biggest-ever single-player Campaign, or challenge a friend to a fast-paced ritual showdown in Versus Mode. Have a look at our trailers to get a feel for the game:

Launch Trailer

Reveal Trailer

Is Pyre any good?

Pyre earned some of the highest critical acclaim of any of our games! Here are some examples:

“This is Supergiant’s best work to date, and that’s saying something.”
9.7 / 10 – IGN

“Pyre enchants your eyes and ears with beauty at every turn.”
9.0 / 10 – GameSpot

“It feels new, in a way I can rarely say about even the best games, and that newness is intoxicating.”
9.0 / 10 – Polygon

Where can I play Pyre?

Pyre first launched on July 25, 2017, and is available on these platforms:

· Pyre for Steam (Windows/Mac/Linux)
· Pyre for PlayStation 4

We have no plans for other versions of the game at this time.

Where can I get technical support for the game?

If you experienced any problems running the game and need technical support, please visit our Technical Support Guide.

How is Pyre different from your previous titles?

Pyre is quite distinct from Transistor and Bastion, while having the signature touches our players have come to expect from us. These are some of the key aspects:

· A New World From the Creators of Bastion and Transistor

This is the biggest and most imaginative world yet from us at Supergiant! You'll get to know an ensemble cast of characters struggling to earn back their freedom as you make your way across the forsaken land called the Downside. Characters in Pyre come in all shapes and sizes, from hulking demons grown strong from their struggle to survive, to the winged Harps, who plot against their enemies from their mountain nests. Everyone in Pyre has a unique story behind their exile, and their own reasons for wanting to return.

· Action-Packed Three-on-Three Battle System

Central to Pyre is the ancient competition called the Rites. Each Rite plays out like an intense close-quarters mystical battle, where the object is to extinguish your adversary's signal flame before they can do the same to you. You'll have to outsmart and outmaneuver your opponents to succeed -- or you can banish them outright with a powerful aura blast.

You'll be up against a colorful cast of adversaries in pitched, high-stakes confrontations where each victory (or defeat!) brings your exiles closer to enlightenment. Choose three exiles from your party for each Rite, and outfit them with powerful Talismans and Masteries to gain an edge.

· A Branching Story with No Game-Over

We wanted to make a game that had plenty of challenge and exciting action, but where the fear and frustration of getting stuck was not a factor. Picking yourself up after being defeated could be part of the journey, rather than something that took place in your head while looking at a Game Over screen. So, one of the unique aspects of Pyre is how you are never forced to lose progress. Whether you prevail or fail, your journey continues. The interactive narrative is expressed through a story that should feel personal to you, and that no two players will experience in quite the same way.

· Challenge a Friend in Versus Mode

On top of the single-player campaign, Pyre features a local two-player Versus Mode, which lets you play against a friend (or CPU opponent) in one of the game's fast-paced ritual showdowns. You'll be able to form your triumvirate from more than 20 unique characters you'll meet in the campaign, and customize your Rite in a variety of ways -- configuring your characters' abilities, choosing from a variety of stages each with their own distinct effects on gameplay, and more. We think this adds a great deal of lasting value to the game, and we've been having a great time playing it ourselves, trying out every possible character combination we can think of.

· Rich, Atmospheric Presentation

Creating a specific and cohesive-feeling tone and atmosphere for our games is very important to us. From the vibrant hand-painted artwork to the evocative, reactive musical score, every aspect of Pyre's presentation is designed to draw you into its mystical fantasy world.

Who is the developer and publisher of Pyre?

That's us! We self-published Pyre as we did with Transistor before it. Supergiant Games started in 2009 in the living room of a house in suburban San Jose, CA. The team grew to seven people over the course of developing our first game, Bastion, which launched in 2011.

All seven members of the team that created Bastion subsequently worked on Transistor, and then on Pyre. Our team grew to 12 people on Transistor, and we stayed that size for Pyre's development. You can learn more about our team here.

Is the game's soundtrack available?

Yes! The Pyre Original Soundtrack is available for $9.99, on Steam and various streaming music services. We also offer free streaming options on our site and YouTube channel. It packs close to two hours of original music by Supergiant's award-winning composer and audio director, Darren Korb. Featuring vocals by Darren Korb and Ashley Barrett, the album also contains bonus material and arrangements not found in the game.

Can I play Versus Mode online?

Versus Mode is designed for two players in a local, head-to-head setting, or for a single player against a computer opponent; it is not playable online.

Can I play Pyre cooperatively?

There is no co-op mode in Pyre, due to the nature of the gameplay. There is a single-player campaign and Versus Mode for one or two players.

What languages are supported by the game?

Pyre includes full text translations in Simplified Chinese, Russian, French, German, and Spanish. We added these translations in a December 2017 content update.

How long was the game in development?

All told, about three years, starting just a few months after the launch of Transistor.

What if I have other questions?

We welcome you to contact us! And thank you for reading.