Update 18-dec-2017: Thanks to everyone who applied for the technical designer position. At this point we're no longer seeking new applicants. Should we have any additional job opportunities in the future, we'll post about it here and via our Twitter feed.
We're seeking a technical designer to join our creative team to help implement, iterate on, and debug game systems and content. The ideal candidate has excellent instincts and well-practiced talent both for the technical and experiential aspects of game design, and thrives in a highly collaborative, small-team environment. This is a full-time position at our studio in San Francisco.
Requirements:
- 2- or 4-year college degree or equivalent work experience
- Credit on at least one commercial, student, or personal game project from start to finish
- Fluent in Lua or similar game scripting language
- Fluent in XML, JSON, or similar data file format
- Fluent with at least one game editor such as Unity, Unreal, Galaxy Map Editor, or GameMaker
- Experience with C# or similar programming language a plus
- Extensive knowledge of and experience playing games, new and old, low and high budget, across a variety of genres
- Excellent interpersonal and written communication skills and comfort working in small, collaborative team environment
- Local resident or willing to relocate to San Francisco area
Responsibilites:
- Work closely with our content team, including our designers and artists, to implement new systems and features
- Assist in iterating on and adding content to existing systems
- Reinforce a high standard for cleanly implementing systems and content with our tools and scripting language
- Work closely with our content team and Quality Assurance to track down and fix bugs found in game systems and content
- Work closely with the engineering team to identify and test new tools and engine capabilities
What we offer:
- Competitive compensation, 401(k), and medical benefits, including vision and dental
- Work on a small, creative, high-performance team
- Craft and iterate on essential systems and content in Supergiant’s next and future titles
- Opportunity to travel to game conventions and conferences
To apply, please follow these instructions exactly:
- Send your resume, in the body of an e-mail (no attachments please), with the subject line “Technical Designer” to jobs@supergiantgames.com
- Complete the questionnaire below and include it in the body of the e-mail.
Questionnaire:
Please answer the following questions as you might if responding to a colleague via email. Use your best judgment to answer as completely and concisely as possible. There is no minimum or maximum word count.
- Describe the history of your interest in video games.
- Why do you want to work at Supergiant Games?
- Describe one of your favorite game features or systems you’ve experienced.
- What is a game system or project that you’re proud to have worked on, and why? What did you contribute to that project?
- Describe a game system that you made that turned out to have an unexpected problem. When and how did you discover the problem, and what did you do about it?
We will be accepting applications now through December 11, 2017, and reach out to prospective candidates by the end of the year.
Note: This is our only available job opportunity at this time.