To commemorate reaching more than a thousand followers on Twitter, or maybe by sheer coincidence, we're releasing two new images of some of the environments from Bastion's first chapter. Click for full-size and read on for more details.
Hardly anyone had ever heard of Supergiant Games until we announced Bastion just a few months ago. We wanted to take a moment to thank you for supporting us -- I mean, we haven't even released a game yet so we hardly deserve it. We're better off for it, that's for sure. One of the many important aspects of independent game development is having the courage of one's convictions to keep pushing in directions that may not be proven or obvious, and having that courage all the time is easier knowing lots of people out there are interested in what we're making here. We'll continue doing everything in our power to make sure the game lives up to all the promise you see in it, and then some. For now, here's a look at two new locations:
Top - The Workmen Ward: Even the industrial areas of the City of Caelondia were pristine, thanks to the windbags working the Workmen Ward. This is one of the first areas you'll visit in Bastion, and it's the first time the game starts to open up a lot more in terms of where you can go. You'll learn more about the windbags and why they're being none too social these days. Also here you can see the Kid wielding the War Machete, a weapon that's faster and in some ways even more versatile than his trusty Cael Hammer.
Bottom - The Hanging Gardens: The Hanging Gardens used to be one of Caelondia's most popular recreation areas, with its stunning views and colorful flora. But that was before the Calamity. Here we begin to learn more about the impact of what happened. As you can see the area contrasts sharply with a place like the Workmen Ward, though the areas are in relatively close proximity. Imagine where we're going to take you from there...
By the way, we promise not to spoil any aspects of Bastion's story when showing you these glimpses of the game. Let us know what you think!
-- GregK