It's been a rather overwhelming few weeks for us at Supergiant since the launch of Transistor. Above all, we wanted to say thank you to everyone who played our latest game. It's been wonderful to see the amazing response from players around the world, and the game sold even faster than Bastion over the same period. Simply put, this means we get to stick together as a team and keep making games our way, which was the outcome we've wanted with both our games.
As a small token of our gratitude for Transistor's success, we're pleased to present Transistor Original Soundtrack Extended, available now on Steam, our online store, YouTube, and right here:
This bonus album by our composer and audio director Darren Korb; contains more than 80 minutes of alternate music tracks, featuring the amazing vocals of Ashley Barrett; and instrumental versions of some key pieces from the soundtrack. We're releasing it as a free update to everyone who picked up the Transistor OST on Steam or our web site, and it's also available for free streaming. We hope you enjoy it!
Besides supporting the launch of Transistor these past few weeks, we've officially welcomed two new members to the Supergiant team: Josh Barnett, our resident visual effects and user interface expert; and Morgan Wren, our quality assurance specialist. Learn more about them on our Team page. In fact Josh and Morgan have been working with us for some time already, and Transistor never would have been the same without them. We're pleased to give them an overdue public welcome and to have them as full-time members of our studio, where we expect they'll continue to be key to whatever we do next.
We recently also said goodbye to our senior engineer Chris Jurney, who joined the team at Oculus to do amazing stuff in the realm of VR, which is one of Chris' passions. Chris had a big impact on Transistor and our iOS version of Bastion so we're thankful for all his contributions and wish him the best.
As for what's next for us as a team, we're excited to figure that out! In a few weeks we'll be at PAX Prime in Seattle where we look forward to meeting many of you in person. Until then!