We're happy to announce Transistor is now available for Mac and Linux! We promised these versions of the game would be our next priority after our PlayStation 4 and PC launch back in May, and we're grateful to those who've been waiting for them.

Where to Get Transistor for Mac and Linux: If you have Transistor on Steam, you'll get access to these two new versions auto-magically (and for free!) as part of our latest and biggest update. Thank you again for all your support!

Transistor for Mac is also available on the Mac App Store.

Further Updates! Transistor's minimum system requirements for Mac and Linux are listed on the Transistor page on Steam. Our thanks to Mr. Ethan Lee for all his help building these new versions of the game.

There's even more packed into this update! Two additional highlights:

  • all-new touch-based controls for compatible Windows 8 devices
  • Japanese translation (use Launch Option /lang=ja to enable this)

We'll be keeping a close eye on everyone's feedback about these versions so please let us know what you think in our Steam discussion forum or Twitter, and you can always contact us for technical support.

Until next time, we're keeping busy figuring out what's next for us as a team and continuing to support our games. Keep in touch!

It's a momentous occasion in the history of Supergiant: We have a new web site! Our last site had been around since even before our first game was announced. And it served us well, though we felt due for a makeover.

SupergiantGames.com In Memoriam 2010-14 Requiescat in Pace

And now, thanks to our friends at  Webhook, we've got a new look! We hope you enjoy it.

Our old site was configured around a blog, which made a lot of sense when the site first launched in 2010 -- especially since we hadn't even shipped a game then! But over the years, more and more of our day-to-day communication moved to  Twitter or Facebook, and now we have not just our games but also our online store to show for ourselves. We think this new site does a better job of presenting all of that.

We look forward to a new era of sporadic-but-exciting blog posts on this new site!

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Get the Transistor Sheet Music, free in our online store!

While we have you on the line, we've finally put together a set of  Transistor Sheet Music, as a free gift for our musically-inclined fans! The file contains nine pieces of original sheet music in PDF format, featuring the following songs written by our award-winning composer and audio director, Darren Korb.

Most songs have sheet music for both guitar and piano, complete with lyrics and vocal arrangements. We hope you enjoy it, and look forward to hearing your creations!

Thank you again for all your support of our game and its musical score.

We’re gearing up for PAX Prime this week in Seattle and wanted to let you in on our plans for the show.

Stop by our Booth 3010 in the main hall to meet members of the team, play very early prototype builds of both Bastion and Transistor side-by-side with the finished games, and (if you’re so inclined) pick up some new merchandise!

About the Prototypes: We loved showing a four-week-old Bastion prototype at PAX East back in 2012, so now, for the first time ever, you’ll get to see what Transistor looked like in very early stages of development.

Some folks come to PAX dreaming of making their own games one day, so we think it can be encouraging to show just how rough our games tend to look early on. It makes the game-making process feel more achievable.

Transistor PS4 on Sale: For a limited time, you can get a good deal on the PlayStation 4 version of Transistor as part of the PAX 2014 sale on PSN!

New Merch

We’re pleased to offer several brand-new items in our online store. PAX attendees get first dibs on the physical items! Online orders ship starting next week.

Transistor T-Shirt (Gray) – $20
Features a rendition of the city of Cloudbank as you’ve never seen it before. Original artwork by our art director, Jen Zee.

Transistor 8 GB USB Flash Drive – $20
We just had to make this one. Transport 8 GB of data in style with this USB flash drive styled after Red’s favorite mysterious weapon of unknown origin.

Transistor Collector’s Bundle – $60
Purchase the Transistor Original Soundtrack CD, T-Shirt, Flash Drive, and ‘Cloudbank’ Art Print together for a cool 15% off!

Here's the new Transistor 8 GB Flash Drive!

Transistor Ringtones – FREE!
Available as a free download, this pack contains 16 ringtones from the game, e.g. the OVC Terminal start-up sound, formatted for iOS and Android devices.

PAX Exclusive: Transistor ‘Pinny Arcade’ Collectible Pin – $TBD
This one will only be sold at our booth at PAX as part of the Pinny Arcade program. Featuring an original design by Jen Zee.

And More!
We’ll have our other items such as the Transistor Original Soundtrack CD, 24″ x 36″ Poster, and ‘Cloudbank’ Art Print.

Lastly, at our booth we’re planning to showcase a selection of some of the amazing fan art we’ve seen based on our games. We find the talent and imagination of our player community both inspiring and humbling, and we wanted to share some of their amazing work with you.

So, if you’re going to PAX Prime, stop by Supergiant Booth 3010 and say hello! We’ve been going to PAX Prime and PAX East since we first revealed Bastion in 2010, and had a wonderful experience each time meeting all sorts of different people. These days it’s always great to see familiar faces in the crowd as well.

It's been a rather overwhelming few weeks for us at Supergiant since the launch of Transistor. Above all, we wanted to say thank you to everyone who played our latest game. It's been wonderful to see the amazing response from players around the world, and the game sold even faster than Bastion over the same period. Simply put, this means we get to stick together as a team and keep making games our way, which was the outcome we've wanted with both our games.

As a small token of our gratitude for Transistor's success, we're pleased to present Transistor Original Soundtrack Extended, available now on Steam, our online store, YouTube, and right here:

This bonus album by our composer and audio director Darren Korb; contains more than 80 minutes of alternate music tracks, featuring the amazing vocals of Ashley Barrett; and instrumental versions of some key pieces from the soundtrack. We're releasing it as a free update to everyone who picked up the Transistor OST on Steam or our web site, and it's also available for free streaming. We hope you enjoy it!

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Besides supporting the launch of Transistor these past few weeks, we've officially welcomed two new members to the Supergiant team: Josh Barnett, our resident visual effects and user interface expert; and Morgan Wren, our quality assurance specialist. Learn more about them on our Team page. In fact Josh and Morgan have been working with us for some time already, and Transistor never would have been the same without them. We're pleased to give them an overdue public welcome and to have them as full-time members of our studio, where we expect they'll continue to be key to whatever we do next.

We recently also said goodbye to our senior engineer Chris Jurney, who joined the team at Oculus to do amazing stuff in the realm of VR, which is one of Chris' passions. Chris had a big impact on Transistor and our iOS version of Bastion so we're thankful for all his contributions and wish him the best.

As for what's next for us as a team, we're excited to figure that out! In a few weeks we'll be at PAX Prime in Seattle where we look forward to meeting many of you in person. Until then!

It's here!!! Transistor, our second game, is out now:

You can also get the game right here (redeems a Steam key):

What's more, the Transistor Original Soundtrack by Darren Korb with vocals by Ashley Barrett is now available too!

You can stream it for free, or purchase a digital version or CD + digital.

Note: We highly recommend playing through the game before listening to the soundtrack, since the soundtrack is deeply connected to the game’s story.

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There's a lot we want to say at a time like this but as ever, we like our games to do the talking for us.

But we'll just say this: To all you Bastion fans out there, we couldn't have made this new game without all the support you've shown us. We hope you find that Transistor lives up to it.

Meet Red's adversaries in the Transistor launch trailer:

The game is out Tuesday next week. We are excited!

Two weeks from today, on May 20, Transistor will be available for the PlayStation 4 and PC!!! Today, we have a bunch of new details to share, starting with the fact that you can now preorder the game:

- TRANSISTOR on PSN - TRANSISTOR on Steam

You can also preorder right here to redeem a Steam code on May 20:

Or you can preorder the game plus the Transistor Original Soundtrack!

Announcing the Transistor Original Soundtrack We're pleased to confirm that the Transistor Original Soundtrack will be released on our May 20 launch day for $9.99 for the digital version, and $14.99 for digital + compact disc. It will be available on Steam stand-alone and bundled with the game, and on this web site. The Transistor Original Soundtrack features more than 60 minutes of music created for the game by Supergiant's Darren Korb, with vocals by Ashley Barrett.

The OST includes an exclusive bonus track, "Signals", created especially for this release. We will have the OST available digitally on May 20, and the physical CD will ship soon after. If you preorder the disc, you will get the digital download immediately as of May 20.

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We also have new details to share with you about the PlayStation 4 and PC versions of Transistor. The content of the two versions is identical, though certain aspects are tailored to the respective platforms:

Transistor for PlayStation 4 Features - DualShock 4 Light Bar flashes in sync with the Transistor's speech - More than 30 Trophies (including a Platinum Trophy) - Remote Play & Share Button support (standard for PS4 games)

Transistor for PC Features - Full controller support & fully remappable controls - Steamworks support including cloud saves, achievements, & trading cards - DRM-free: You can play the game offline if you want

PC Minimum System Requirements OS: Windows 7 or newer CPU: 2.6GHz Dual Core CPU or greater RAM: 4GB or greater GPU: 1GB Video RAM or greater, e.g. Intel HD Graphics 3000, Nvidia 9400 GT, AMD HD 5450 Hard Drive Space: 4GB free

Lastly, we have updated our Transistor FAQ with several new questions and answers:

What is the game's native resolution? Transistor runs at 1080p on both the PlayStation 4 and PC. The PC version also contains 720p assets for compatibility with less powerful systems.

Will there be a stand-alone DRM-free version of Transistor for PC? We have no plans for a stand-alone installer for Transistor at this time. The Steam version of the game includes various features that require Steam, such as cloud saves, achievements, and trading cards, and for launch we did not want to create a separate version lacking these features. Note we have put no DRM in Transistor unless you count Steam as a form of DRM. Once you've downloaded the game from Steam, you don't need Steam to be running in order to play.

Which formats will the Transistor Original Soundtrack be available in? The Transistor Original Soundtrack will be offered in MP3 and FLAC formats, and in compact disc format on this web site (which includes the digital version).

Can I preorder the game and the soundtrack from this web site? Yes!

That's all for now! Get ready for May 20!

Our big news going into PAX East this past month was that Transistor is almost done, due out May 20! At the show, we let folks get their hands on a near-final build of the PlayStation 4 version of the game, and got a really great response. Check out our photo gallery below as well as excerpts of some of the coverage!

Transistor Comes to PS4 May 20 - PlayStation Blog -- PlayStation Blog

Manipulating Time in Transistor [Video] -- GameSpot.com

Ten Minutes of New Transistor PS4 Gameplay [Video] -- EscapistMagazine.com

The 20 Best Things We Saw at PAX -- Game Informer

The 4 Best Games of PAX East 2014 [Video] -- IGN.com

Why Transistor is Looking Better than Ever [Video] -- IGN.com

Interview with Transistor's Creative Director -- GeForce.com

Best Indie Game of PAX East -- Video Game Writers

"...you'll recognize a worthy successor to one of the most beloved indie games of the last generation." -- GameSpot.com

"I want to play more of Transistor right now." -- GameInformer.com

"Transistor takes the familiar and turns it into something new. The difference between good and great." -- USGamer.net

"...a brilliant way to make a fun and action-packed game starring a character who doesn't have a background in combat." -- Tom's Guide

"It had a constantly massive line at PAX, and everyone from the press room to the show floor mentioned it." -- TechnoBuffalo.com

"Its gameplay is sleek; its electronica-infused audio is stylish; and it’s definitely easy on the eyes." -- SideQuesting.com

"Transistor is even more stunning to behold than Bastion was." -- Den of Geek

"If you enjoyed Bastion and the wonderful storytelling abilities of Supergiant, you're sure to love Transistor." -- Sub-cultured.com

Transistor Interview [Video] -- GameEnthus.com

Transistor PAX East 2014 Interview [Audio] -- Just Press Start

We're down to the last few weeks of development. We're very excited to see what everyone thinks of the full game less than a month from now! Until then.

Transistor is coming soon!

Mark your calendar for May 20, 2014. In just a few weeks, our next game will be available for the PlayStation 4 and PC!

We've been putting the finishing touches on it and think it's just about ready.

This week at PAX East in Boston, several of us from Supergiant will be taking a short break from development to show you some of our latest progress. We'll have a near-final build of the game running on the PlayStation 4, which you'll be able to get your hands on at our booth 892. It was one year ago at PAX East that we showed Transistor for the first time!

We'll have more details about Transistor in the days leading up to our launch next month. Until then, here are some quick facts we wanted to share, and stay tuned for more:

When is Transistor due out? Transistor's release date is May 20, 2014.

What platforms is Transistor coming to? PlayStation 4 and PC.

Where will I be able to get the game? On PSN for the PlayStation 4 version, and on Steam or our web site for the PC version.

How much is the game? Transistor will be sold for $19.99 in North America, and €18.99 / £14.99 in Europe.

Will Transistor be available in my country? We plan for a worldwide launch. Transistor includes English voiceover and text in English, French, Spanish, Italian, German, Russian, and Brazilian Portuguese.

Can I preorder the game? Not at this time though we're looking into it!

Hey are these new screenshots? Yes! We wanted to show a few more environments without giving away too much. These shots are taken straight from gameplay.

I have more questions. Sure! Read our Transistor FAQ or send questions to @SupergiantGames on Twitter or here on this web site.

Stay tuned for more, and get ready to play Transistor in the near future!

At the end of last year, we got Transistor to an alpha stage of development, which meant the game was essentially feature-complete and fully playable start to finish. Since then, we've been working to get every aspect of that game to a better place. Despite the broad-sounding goal, it's a pretty meticulous process. We figured we'd give you a brief update on how it's going!

View in: 1920x1080 | 1136x640

In development speak, after alpha, our next big internal milestone is a fun-sounding term called 'content lock'. Here's how those are different:

Alpha means the game content is all there and no significant new features are being added. You're done creating environments, characters, major features, and game systems. The game should be fully playable and expressive of what the full experience is ultimately going to be. In other words, it should be interesting to play and worth playing. If there are major gaps in the design, or the story, or any other aspect, it's not really alpha.

Content lock means the game is near shipping quality. Like alpha, this can be a moving target. Placeholder assets are gone, and every aspect of the game from the tuning to the timing of the voiceover to runtime performance are getting locked down. The caveats are removed. There's a big emphasis on testing and refining. After content lock, it's down to critical fixes or key surgical improvements.

These days we're zeroing in on that content lock stage. It's a key point in development that boils down to sweating the details. We promise to tell you more just as soon as we're ready. In the mean time, don't be a stranger and visit us on Twitter, and thank you for all your support and enthusiasm for this game!