We're very excited to announce that Bastion for iPad is now available on the App Store! You can come try it for yourself this week at PAX Prime (we're at booth 6019). Featuring all the narration, music, artwork, and action that made Bastion one of the most acclaimed games of 2011, this latest version reimagines the play experience to work intuitively using the iPad's touch screen.

Have a look at our reveal trailer:

We've got a lot of little details to share about this version so we decided to share them by way of this Bastion for iPad FAQ!

UPDATE -- November 14, 2012: Bastion is now a Universal App! We've updated the contents of this FAQ to reflect the latest changes in the 1.1 version.

What is Bastion for iOS? Bastion for iOS is our award-winning game re-created to work with touch controls and feel right at home on the iPad, iPhone, and iPod touch. If you're not familiar with the original game, you can learn more about Bastion here. If you want to know more about Apple's hardware, visit Apple's web site.

Where can I get it? Bastion for iOS is available on the App Store.

How much does it cost? Bastion for iPad costs $4.99.

Which devices does the game support? Here is a full list of devices supported by Bastion for iOS after the 1.1 update: - iPad 2 - iPad 3rd Generation - iPad 4th Generation - iPad mini - iPhone 4S - iPhone 5 - iPod touch 5th Generation

Bastion will not run on older devices for technical reasons.

Does Bastion for iOS support the Retina display on the New iPad? Yes. Bastion for iPad looks even sharper and more colorful on the New iPad. The screenshots in this blog post should give you an impression of how the game looks.

Is Bastion for iOS optimized for the iPhone 5's Retina Display? Yes. We reworked every screen type in the game to take advantage of the iPhone 5's larger screen. Here is an example of one of the menu screens on iPhone 5.

Does Bastion for iOS include iCloud support for saved data? Yes. As part of the 1.1 update, we introduced iCloud support so that your saved data will transfer seamlessly between devices. You may disable this feature if you wish. To transfer data from the 1.0 version of the game to iCloud, please update the app and load each save slot you want to sync.

Does Bastion for iOS support Game Center? Yes. Bastion for iOS has more than 20 Game Center achievements as well as a leaderboard tracking story progression.

How big is the download? The download size is 542 MB. Once installed, the game takes up around 1 GB on your device (thanks to all that HD artwork). As such, a WiFi connection is required to download the game, though you don't need to have a live Internet connection to play it.

I already own Bastion for another platform. Should I get this version? If you've already played through previous versions of the game, read on and decide if the changes we've introduced to Bastion for iOS make it worth your while to get it again. If you decide to get it, thank you very much for your ongoing support, and we'd love to know what you think.

What are the main differences between Bastion for iOS and previous versions of the game? Bastion for iOS offers the complete game experience found in previous versions of the game, including all the narration, music, artwork, and gameplay. While there are many subtle changes and enhancements, the main difference between this and previous versions is in how you play the game. Also, due to the nature of the iPad's screen, Bastion for iPad is presented in a 4:3 aspect ratio (other versions are in 16:9). Note the iPhone 5 version of the game is closer to the original 16:9 aspect ratio.

How do you play Bastion for iOS? What are the controls like? The default controls are designed to be easy to pick up, while allowing you to maneuver with finesse through the game's scenarios. Touch anywhere on the screen to move to that point, or press and hold onscreen to make the Kid move in that direction. Double-tap to perform a quick Evasive Roll. The Kid will attack automatically when foes or obstacles get in range. You can manually fire certain weapons and can also use the Bullhead Shield to defend, or use a Secret Skill to quickly dispatch foes. You can carry two weapons at a time and freely switch between the two at the touch of a button.

We also offer Classic Controls, reminiscent of playing with a gamepad. With this setting, you move using a virtual joystick and can attack, roll, use the shield, use secret skills, or toggle weapons by pressing the respective buttons.

You can switch control settings at any time. The default setting is intended for new players or those expecting the game to feel natural and intuitive with touch controls, while the Classic Controls may be better suited for Bastion fans expecting a more familiar experience or those accustomed to other games with virtual-joystick controls on iPad.

Does the game include in-app purchases or microtransactions? No. Bastion was always intended to be a complete and immersive experience, so these types of things are not appropriate for our game. This version does include a link to the Bastion Original Soundtrack on iTunes, though, since a lot of players ask us where they can get our soundtrack.

Who developed Bastion for iOS? We did! The same team that created the original game is behind this version (with the help of the latest additions to our team). You can learn more about us on our Team page.

I've played Bastion before. Is there new gameplay content in Bastion for iOS? Any new narration or music? Bastion for iOS includes the Stranger's Dream sequence, which was not in the original releases of Bastion for Xbox 360 or PC but later released as a downloadable extra. The visuals are updated to look best on this platform, there are a couple of new lines of narration relating to some minor gameplay changes, and numerous little fixes, as well as rebalanced Proving Grounds for all the different weapons. Further, we converted the "No-Sweat Mode" added to previous versions into an Infinite Lives toggle setting, for less experienced players who might be enjoying the story but having a tough time with some of the encounters. On the other hand, experienced players can still engage the Shrine system for some very challenging and fast-paced battles. On the whole, though, the content of the game will be similar to what you remember if you've played previous versions. That said, the experience of playing should feel quite fresh on this platform if our playtesters' feedback is any indication. Also, all of the game's menu screens are re-created from scratch for this version, so they have a different look and feel.

Are there any new weapons or upgrades in Bastion for iOS? While the majority of the content in Bastion for iOS is very similar to previous versions, some weapons have been retuned and some upgrades redesigned in order to best fit this platform. If you're a fan of previous versions of the game, we hope you'll enjoy discovering some of the differences in feel in some of your favorite weapons. As with previous versions of the game, our goal here was to ensure that each weapon was viable all the way through the game and in combination with every other weapon -- so it's not about getting better and better weapons, it's about finding a loadout that best fits your preferred playstyle.

Why does the iOS version cost less than other versions and does this mean the other versions have their prices cut? We want Bastion to feel like a great value on each platform where it's available, so the $4.99 price point is what felt right to us on iOS, given the availability of many other high-quality titles at similar price points. We have no plans to cut the price of other versions of the game.

Is there a free trial or demo version of Bastion for iOS? There is no free trial version available on iOS. We didn't want this version of the game to appear like a free-to-play game in the App Store, and we didn't want to create confusion by having a "lite" version as well as a full version, so we decided we'd be better off without a trial version in this case. You can always play a free trial version of Bastion on Steam or Xbox LIVE Arcade if you're new to the game and want to get a feel for it.

Why isn't the game available on older devices such as the iPhone 4 or the first-generation iPad? For technical reasons we only targeted the second- and third-generation iPads for the initial launch. Our 1.1 update added support for the iPhone 5, iPhone 4S, and iPod touch 5th Generation, and we've also verified that the game runs great on the iPad mini and 4th Generation iPad, which released after Bastion's launch.

Why does the Requirements sidebar on the App Store list devices other than the ones above? Due to a technical limitation in the submission process, unfortunately we cannot update which devices appear in that list. That's why we list the real device requirements emphatically at the top of the product description itself.

Why isn't the game available in my regional App Store? Due to publishing restrictions, Bastion may not be available in your regional App Store. We are investigating whether there's anything we can do to address this but ultimately the decision is not within our control. We apologize for the inconvenience. Please note other versions of the game may be available in your region.

How did you get the game running on iOS? Our engineers used Mono, a high-performance runtime engine from Xamarin, to get our proprietary game engine running on iOS devices.

Why make Bastion for iOS? More than a year after the first release of Bastion, we still hear from many players out there about how much they enjoy the game. As such, we continue to be interested in making it available to new players, and the iPad represented a very exciting opportunity to do that. It posed a unique and interesting design challenge for us, having to make the game to feel right at home using a touch device. Our team's interests naturally aligned with this project, as we've been playing more and more games for Apple's mobile devices, in addition to the console and computer games we've always been into.

Does this mean your next game will also be on iOS? It's too early to say what the future holds for us, though we're looking forward to finding out.

I already own another version of Bastion. Does this mean I can get Bastion for iPad for free? Bastion for iOS is a completely new version of the game and is not compatible with other versions. We have no way of gifting the game to players who own other versions of the game already.

Now that the game is on iOS, when will Bastion come to [insert other game platform]? Our stance on other versions of Bastion remains the same as always: We have no plans for additional versions of the game, though we haven't ruled anything out for the future either. Each version of Bastion that we make requires a focused effort from our team.

* * *

We hope that gives you a sense of what to expect from the game, and more importantly, that you really enjoy it if you have a chance to try it! We're looking forward to hearing what everyone thinks, and we very much enjoyed our first foray into creating a game for this platform.

Hey, this a quick note for our fellow game developers out there. As you may know, we originally released Bastion for Xbox LIVE Arcade and PC, but we've since shipped versions for Google's Chrome browser as well as Mac and Linux. These more recent versions of Bastion used MonoGame, an open-source implementation of the Microsoft XNA 4 Framework. Given the spirit of open-source development, we're happy to make our changes available:

Bastion for Native Client - MonoGame Branch

Bastion for Mac - MonoGame Branch

Bastion for Linux - MonoGame Branch

Please note the Native Client version is least likely to work "out of the box" due to the proprietary nature of the work we had to do there. Also we cannot guarantee being able to provide support for these branches if you decide to use them.

MonoGame was essential to our ability to bring Bastion to new platforms so we hope our work can likewise help other developers.

On July 20 last year, Bastion launched on Xbox LIVE Arcade as the first title in the 2011 Summer of Arcade. This past weekend we figured we'd get our whole team together to mark the occasion at the house where Bastion was made, and reflect on the incredible show of support we've received from all you Bastion players out there during such an incredible year.

@ our Bastion anniversary party, feat. the Supergiants and close friends who helped along the way. Left to right: Atambir Rao, Logan Cunningham, Greg Kasavin, Chris Jurney, Amir Rao, Anna Lee, Gavin Simon, Jen Zee, Andre Mina, Darren Korb, Bret Denslow, Alex Ahad, Michael Ailshie, Ashley Barrett.
* * *

These are some of the major things that happened for us in the last 12 months:

- We shipped Bastion on Xbox LIVE Arcade, PC, Google Chrome, Mac, and Linux as part of Humble Indie Bundle V

- We moved from a house in San Jose to a little studio space in San Francisco

- Our game earned more than 100 industry accolades

- Our game sold more than 1.3 million copies, including Humble Bundle sales

- Our team grew from seven to nine people, with Michael and Chris joining

- We've been keeping busy supporting Bastion and figuring out what's next

* * *

We never could have expected this kind of success for our first game and love having such a high standard to live up to with whatever we do next -- we appreciate your patience in the mean time, and we always look forward to hearing from you via email, Twitter, Facebook, even the occasional hand-written letter, and meeting you in person at places like PAX.

Thank you for a great and memorable year.

One last thing -- for Bastion's one-year anniversary we figured we'd make everything 25% off in our online store for one week. Use the discount code 1YEAR at checkout. We've got a new art print by Jen Zee up for grabs in there:

We hope you enjoy it.

Update 6/15/2012: The Humble Indie Bundle V is officially over, with 598,980 bundles sold for a total of $5,106,887.23. This was just amazing and we'd like to thank everyone who purchased the bundle for their generous support, and are happy to have contributed with our game. Special thanks to the organizers and our fellow dev teams for being so great to work with on this! To all our new players, we hope you enjoy the game!

~ ~ ~

Question: What do LIMBO, Amnesia: The Dark Descent, Superbrothers: Sword & Sworcery EP, Psychonauts, and Bastion have in common? If you answered, "Why, they're costarring in the Humble Indie Bundle V, an amazing value where you can pay what you want to get these games in a cross-platform, DRM-free format, complete with full soundtrack downloads for each title... and help a charitable cause for good measure," then you're me. But at any rate, this news is true!

Among other things, Humble Indie Bundle V marks Bastion's debut on Linux. We've received a lot of requests from Linux users for a Bastion version native to your preferred OS, so we hope you guys enjoy it...!

We're honored to be included among such an inspiring group of games here. Each game has its own distinct identity and beautifully crafted atmosphere -- from the pervasive sense of claustrophobic dread in Amnesia, to the haunting and otherworldly landscapes of LIMBO, to the soulful 8-bit homage of Sworcery, to the whimsical and memorable cast of Psychonauts. Head on over to www.humblebundle.com for more information and get the games for yourself! It's a limited time offer so act fast.

Oh, and in case you're not already familiar with the games in the lineup, we helped put together a little trailer to get you in the mood:

The Humble Indie Bundle V is the best deal on Bastion that's ever been offered, to say nothing of the four other outstanding games included in the package. Check it out and tell all your friends!

One last thing! Our art director Jen Zee cooked up a little wallpaper for the occasion. All yours!

View in:
1920x1080 (Dark) | 1920x1080 (Light) | 1680x1050 (Dark) | 1680x1050 (Light)

We're very happy to announce that Bastion is now available for the Mac! Mac users can get it right now on the Mac App Store. Additionally, if you've purchased the PC version of the game through Steam, you'll be getting a free SteamPlay update for Bastion, which means you'll be able to play the game on Mac as well as PC (complete with cross-platform cloud saves). So the next time you find yourself with nothing but a Mac, the Internet, and your Steam account, you can always go back to Bastion!.

Bastion for the Mac is essentially identical to the PC version, so you can expect the same high-resolution 1080p hand-painted artwork, fully remappable controls, and smooth gameplay experience. Here's an image:

We hope those of you who like a bit of Mac gaming enjoy this latest version of the game. Kudos to our own Andrew Wang for doing all the heavy lifting bringing Bastion to OSX. While we have no other versions of the game slated for the moment, we always appreciate the interest from folks who want to see Bastion for their favorite platforms. To all our new players, we hope you enjoy your adventures in Caelondia, and look forward to hearing your impressions!

Hey, here's a quick rundown of the latest happenings at Supergiant HQ:

Return from PAX East: We just got back from PAX East in Boston, where we had an excellent time meeting with hundreds of fans and letting them get their hands on the old, old first playable prototype of Bastion. We've got dozens of photos up on Facebook if you want to take a look. Included are several folks who showed up in amazing Bastion-themed costumes -- we were blown away!

We decided to bring our first prototype along since we figured folks would get a kick out of seeing (if not playing) such a crude and early version side-by-side with the finished game. This playable build was made just four weeks after Amir and Gavin founded the studio. In spite of its simplicity and placeholder art, the prototype does showcase some of the ideas and mechanics we ended up refining and using in the final game. We also like showing just how rough these things look when they start off. Take a peek, see if your eyes bleed:

Many thanks to everyone who took the time to stop by our booth at the show! It was great, and we look forward to many more PAXes in our future.

Welcome Chris! We're also very pleased to welcome the ninth member of our team, Mr. Chris Jurney (@jurney on Twitter), a veteran engineer who's worked on a variety of outstanding games, from Company of Heroes to Iron Brigade. His most recent work, however, is a game in which a bear struggles to avoid accidentally crushing people to death in its quest for love, acceptance, and oxygen. He made it in a couple of days with the help of a few friends. With Chris on board, our engineering team swells to a whopping size of three, so we're very much looking forward to seeing what we can do with all this newfound power. You can learn more about Chris on our Team Page.

~ ~ ~

That's the latest from us for now! At PAX East we got tons of questions about what we're up to these days and whether we've got a new game in the works. It's still too early to say what we're going to do next, though we're by all means sticking together and are going to keep pushing forward. Stay tuned!

Hey, we've just added a couple of new goods to the Supergiant Store, for those who can't get enough of the sounds of Bastion:

Bastion Sheet Music

Ever since the debut of Bastion, we've received a lot of requests for guitar tabs or sheet music for the songs from the game. So, we decided to put together this new collection of sheet music, which features both guitar and piano arrangements of the four songs from the Bastion Original Soundtrack! We're pleased to offer this pack absolutely free, as a token of our appreciation for all the support you've given to our game and soundtrack. We hope you musicians out there enjoy this. Get It Free

Bastion Ringtones for iOS / Android

Another oft-requested feature is the ability to have Bastion's narrator invade on one's personal space outside the game, namely in the form of ringtones for your telephone-like device of choice. At last we have capitulated, in the form of this ringtone pack containing more than 30 different sounds from the game – including some never-before-heard bits of narration! Now you can experience Rucks' dry wit each time your mom texts you. Or you can listen to the smooth sounds of Build That Wall each time a telemarketer reaches out for a minute of your time. Think of the possibilities! We priced the ringtone pack at a steep 99 cents. Purchase for $0.99

~ ~ ~

Bastion Wins Big: In other news, we were honored at the Game Developers Choice Awards last week when Bastion earned Best Downloadable Game and our studio earned Best Debut! As the award winners are chosen by the development community, this meant a lot to us. What's more, we picked up two awards including 'Rookie of the Year' at the G.A.N.G. Awards for game audio! Thank you to everyone who believes in us and what we can do from here – we look forward to carrying on as a team!

Supergiant @ PAX East: Speaking of which, the next time you can come see us will be at PAX East, April 6 - 8 in Boston. Several of us from the team will be on hand, offering up some of the stuff from our online store. If you plan to make it to the show, be sure to stop by our booth and say hello!

Hey, how about we run down a bunch of stuff we've been up to lately, as general assurance that we haven't fallen off the face of the Earth? Here we go:

Bastion @ AIAS Awards: Last week we were honored to accept the award for Downloadable Title of the Year from the Academy of Interactive Arts and Sciences. What's unique about this award is that it's decided by members of the game development community. It's thrilling to have made something that earned recognition from fellow developers. Photo courtesy of VentureBeat.com.

Cold Kid Wallpaper: You might have seen this piece as part of our recent Steam sale or other places and now Jen's turned it into a good and proper wallpaper for you and your monitor to enjoy:

View in: 1920x1080 | 1680x1050 | 1600x1200

Supergiant Games @ GDC: The Game Developers Conference is right in our backyard here in San Francsico, and is only a few weeks away. Several of us have speaking opportunities lined up at this always-inspiring event.

- First up, our studio director and cofounder Amir Rao will be speaking as part of the Failure Workshop, about a particular aspect of Bastion that we worked on but ultimately threw out. It'll provide some new insight into Bastion's design process.

- Next, our audio director Darren Korb will be giving the audio track keynote, titled Build That Wall: Creating the Audio for Bastion. In it Darren will talk through our approach to audio at Supergiant and how he was able to pull it off.

- Finally, I'm giving a talk called Creating Atmosphere in Games, a subject that's of great personal interest to me. Bastion earned recognition for its atmosphere so as part of this talk I'll explain the thought process that led to the result.

(Also we're more than likely going to PAX East in April.)

Welcome Michael! Last but definitely not least, we have a new member of our team, bringing us to eight people strong. Michael Ailshie is helping us keep our new studio space in order and is also handling all order fulfillment and customer service at our new online store. Any time you order something from us, Michael's the one shipping it straight from our studio space to wherever you are. He's quickly become invaluable around here and his efforts mean that the rest of us can stay focused on development. Check out Michael's full bio on our Team Page.

That’s all for now! Other than that, we're keeping plenty busy as a team these days and are excited to keep pushing forward.

While most of our team is based in the San Francisco Bay Area, Bastion’s audio was done all the way over in New York. So it’s always a treat when the rest of us get to see Darren Korb (our audio director and composer) and Logan Cunningham (our voice actor) over on this side. They’ve been in town over the holidays, and same goes for Ashley Barrett, the vocalist behind two of the most popular pieces from the Bastion Original Soundtrack. In fact, Darren and Ashley stopped by today for a little impromptu session right in our studio:

This is the first-ever video of Darren and Ashley playing music from our game live. We thought you’d enjoy seeing this inside look at some of Bastion’s music being performed by the people who created the sound you’ve heard in the game.

Well it's been a good year.

First off, this week marked a major milestone for us when Bastion sailed past half a million copies sold.

Recent holiday sales on Steam and Xbox LIVE Arcade put us over the top. We're happy to have this many people playing and to be in a position to make more games on our own terms. When we set out to make Bastion, a sales number like that seemed astronomical to us, so it feels great to have hit that mark. It goes to show that a lot of folks out there like what we're doing and want us to keep going, which is great, because we intend to stick together as a team and do just that.

What's more, we're honored to see Bastion getting plenty of attention in various Game of the Year awards lists across all kinds of different publications including some big old mainstream ones. We wanted to make a memorable game so it's great to see this level of recognition.

Awards for Bastion: Here's a list of the dozens of different publications who've recognized Bastion for various year-end accolades:

Game Developers Choice Awards - Best Debut, Best Downloadable Game

Academy of Interactive Arts and Sciences - Downloadable Title of the Year

Associated Press – Top 10 Games of the Year

Entertainment Weekly – Best Videogames of 2011

TIME – Top 10 Games of 2011

USA Today – Top 10 Games of 2011

NPR – Ten Best Video Games of 2011

CNN - Top 10 Video Games

Wired – Top 20 Best Games of the Year

Paste Magazine – Game of the Year

Boston Herald - Best Game of 2011

A.V. Club - 10 Best Games of 2011

ScienceFiction.com – Top 10 Best Sci-Fi Video Games of 2011

Spike VGAs – Best Downloadable Game, Best Original Score, Best Song

Inside Gaming Awards - Best Downloadable Game, Best Indie Game, Best Original Score

IGN.com - Best XBLA Game

VentureBeat - Best Indie Games of 2011

Giant Bomb - Best Music, Best Debut Game, Best Downloadable Game, Top 10

TotalBiscuit - #1 Game of 2011

UGO - Best Downloadable Game of the Year

Yahoo - Best Downloadable Game

Game Audio Network Guild - Best Soundtrack (Indie), Rookie of the Year

MSNBC - 5 Great Games for the Art Lover

Game Informer - Best RPG Innovation (The Narrator)

Eurogamer - Games of 2011, Pick

Kill Screen - Best Games of 2011, Pick

Official Xbox Magazine - Best Music

GameSpot - Song of the Year

Joystiq - Top 10 of 2011

Team Xbox - XBLA Game of the Year

Quartertothree – Game of the Year

New York Videogame Critics Circle - Best Music, Best Indie Game

NAVGTR - Original Role-Playing Game, Best Performance in a Comedy

XBLA Fans - Best Audio, Best Visuals

Xbox 360 Achievements - Best Arcade Game

Zero Punctuation - Top 5 of 2011

Electric Playground - Best Downloadable Game

Rock Paper Shotgun - The Games of Christmas

Boy's Life Magazine - Best Downloadable Game

IndieDB - Worldly Award for Best Gameworld, Players Choice Top 10

Gamereactor UK - Digital GOTY, Music of the Year

HorribleNight - Best Downloadable Game, Best Soundtrack, Indie Developer of the Year

IndieGames.com – Top 10 Indie Games of the Year

The Escapist – 12 Games of Christmas

/v/GA Vidya Gaem Awards - Eargasm Award, Stylish Aesthetics Award, Most Interesting New IP

Reaction Time - Best Downloadable, Best Voice Acting, Best Soundtrack

TrendyGamers - Downloadable GOTY

Gamezebo.com - Best PC Game of 2011

XBLARatings - XBLA Game of the Year

Press X or Die - Game of the Year

Video Game Writers - Best Indie Game

GameCola.net - Most Innovative, Best Indie Game, Best Downloadable Game

Unwinnable.com - Best Surprise Indie Darling

Ripten - Best Downloadable Game, Biggest Surprise

Reviews on the Run - Best Downloadable Game

Capsule Computers - Best Downloadable Game

IndieGameReviewer.com - Best Indie Game of the Year

GamingUnion.net - Best New IP, Best Indie Game, Best Indie Developer

TIGSource - Top Indie Game of 2011 (by Community Vote)

RPGamer.com - RPG of the Year, Most Original Game, Best Downloadable Game

NeoGAF - Digital Distribution Game of the Year

gamrFeed - Best Downloadable Game, Best XBLA Game

The Game Effect - Best Indie Game, Best Original IP, Best Musical Score, Best Story

RPGFan - Best Downloadable RPG

TrueAchievements.com - Best XBLA Game

The Thrifty Nerd - Top 10 Games of 2011

Media Kick - Readers Choice, Best Downloadable Game

Kotaku Australia – Readers Choice, Indie Downloadable GOTY

Level Save - Game of the Year Pick

Click Online - Top 7 Pleasant Surprises

Piki Geek - Top 10 Best of the Year

nJoystic - Best Soundtrack

Press2Reset - Best Soundtrack, Best Song

The Sixth Axis - Best Downloadable Game

MiddleEast Gamers - Best Indie Game

The Cross and the Controller - Best Downloadable Game, Best Voice Acting

Kotaku - Pick, Best Game Music of 2011

GamerCrash - Best Soundtrack

Gamercast - Top Downloadable Game

We Got This Covered - Best XBLA/PSN Game

Bishop's Gaming World - Best Soundtrack, Top 10 Games of the Year

Infinite Ammo - Top 10 Games of 2011

Rotorob - Downloadable GOTY

Mash Those Buttons - Best Arcade Game of 2011

Warp Zoned - Best Music

RPG Site - Indie RPG of the Year, Surprise of the Year, Best Soundtrack in a 2011 RPG

Tom's Hardware Turkey - Most Original Game, Best Narrative, Best Original Score

Whew... did we miss anybody? Let us know and we'll update this list accordingly.

Thanks again to all of you for making this a year we'll always remember, and here's to a great 2012.