It's the holiday season, and we've got a lot to be thankful for! We wanted to share a variety of great deals happening right now on our titles and merchandise, as well as share a few parting words as we reflect on the year gone by and look ahead toward an exciting 2020.


Supergiant Year-End Deals!

It's the perfect time to pick up our latest games, or complete your collection!! Here's a rundown of a variety of offers on our titles happening right now. Please note most of these deals expire right around the beginning of the new year.

Steam Deals · Hades (Win) -- 20% OFF! includes FREE, giftable copy of Pyre! · Pyre (Win / Mac / Linux) -- 65% OFF! · Transistor (Win / Mac / Linux) -- 80% OFF! · Bastion (Win / Mac / Linux) -- 85% OFF! · Supergiant Collection -- 62% OFF! Epic Games Store Deals · Hades (Win) -- 20% OFF! · Transistor (Win / Mac / Linux) -- 80% OFF! Nintendo Switch eShop Deals · Transistor -- 80% OFF! · Bastion -- 80% OFF! GOG.com Deals · Pyre (Win / Mac / Linux) -- 65% OFF! · Transistor (Win / Mac / Linux) -- 75% OFF! · Bastion (Win / Mac / Linux) -- 75% OFF! App Store Deals · Transistor (iPhone / iPad / AppleTV) -- 80% OFF! · Bastion (iPhone / iPad) -- FREE!! limited time only!

Merchandise Deals · A Bunch of Our Merchandise -- Up to 50% OFF!


HADES: The Verdict (So Far...)

We are absolutely floored by the enthusiastic response to Hades now that it's available on Steam! Thanks so much to everyone who's played and reviewed it! We've been poring over tons and tons of feedback across all aspects of the game. Our next big content update is right around the corner, and will usher in a usher in a new Olympian, deepening both the gameplay and the story. Think you can guess who it is?!


Thank You for Your Support!!

Three folks from our team couldn't be there for our holiday photo this past week, though here's all the rest of us! As a small independent studio, we're so fortunate to have had your support through the years, which has meant we could together and keep making games.

It's been an action-packed thrill ride of a year, centered around our steady work on Major Updates for Hades as we pushed forward with its development in Early Access. We even celebrated our 10th anniversary along the way. We're looking forward to a very exciting 2020. Until then, we're looking forward to a restful holiday and wish you the same! See you in the next one...!

We are beyond excited to announce that our god-like rogue-like dungeon crawler, Hades, is now available on Steam in Early Access! Read on for details, or cut to the chase and head to Steam to pick it up:

[ ABOUT THE GAME ] In Hades, you hack and slash your way out of the Underworld of Greek myth, growing stronger and unraveling more of the story with each unique escape attempt.

We think it combines the best aspects of our previous games, including the fast-paced action of Bastion, the rich atmosphere and depth of Transistor, and the character-driven storytelling of Pyre. As the immortal Prince of the Underworld, you'll wield the powers and mythic weapons of Olympus as you battle out of hell, toward the surface, all the while defying the god of the dead himself.

[ PRICING & SPECIAL OFFER ] Hades retails for $24.99 on Steam, though now through Jan. 2, 2020, you can get it for 20% off during our launch celebration! But, that's not all: Everyone who purchases Hades on Steam during this period will receive a free, giftable copy of our critically acclaimed party-based RPG, Pyre!

That's right -- act now, and get our two latest games for the price of one!!

[ ALSO AVAILABLE: THE HADES ORIGINAL SOUNDTRACK!! ] The Hades Original Soundtrack, by our award-winning composer Darren Korb and featuring additional vocals by Ashley Barrett, features nearly two hours of pulse-pounding music created exclusively for our latest game, specially remastered for stand-alone listening. You know Darren and Ashley's work from our past titles, including Bastion, Transistor, and Pyre. The soundtrack is now available on Steam.

Note: Due to the Early Access nature of the game, expect a variety of new tracks to be added as we push forward to our v1.0! Want a sample? Listen to it on our YouTube channel.

[ NEW LANGUAGE OPTIONS! ] One more thing: We're pleased to announce that we are in the midst of localizing Hades in a variety of different languages!

These include text translations in French, Italian, German, Spanish, Russian, Brazilian Portuguese, Polish, Korean, and Simplified Chinese.

As we have just recently initiated this process in earnest as part of our Early Access, please know that not all translated content is fully up to date, and we're working through various issues that come with a big localization project such as this. We look forward to your feedback, and thank you for your understanding!

[ ABOUT EARLY ACCESS ] Early Access means you can play Hades while it's still in active development. We expect to be in Early Access till sometime in 2020.

We designed Hades as an Early Access game from the ground up. Our foremost goal is to see if we can create something great in partnership with our community -- a game that is true to our values about design, worldbuilding, and storytelling, and can naturally grow and evolve based on the feedback we get along the way. Every aspect of the game, from its theme to its modular structure to its approach to narrative, flow from this idea.

We've come a long way in our first year of open development. We've shipped eight Major Updates so far, roughly tripling the amount of content since launch. We've improved our production process, and grown accustomed to developing our game out in the open (rather than in secrecy as we've done in the past, with Bastion, Transistor, and Pyre). We think this is the perfect time to expand our audience in Early Access by bringing Hades to Steam, so that when we finally hit that v1.0 mark, it's really going to be the best game it can be.


[ ABOUT SUPERGIANT GAMES ] We're a small independent studio in San Francisco best known for our critically acclaimed games Bastion, Transistor, and Pyre, which together have sold more than 10 million copies worldwide, on more than 10 different platforms. This year marks our 10th anniversary. All seven of our original staff are still working together here in their respective roles, now bolstered by the talents of approximately 10 more talented individuals who complete our team. Our ambition has remained the same through the years: to make games that spark your imagination like the games you played as a kid.

Hades represents the sum of our experience working together over the years, looking for unique ways to synthesize exciting gameplay and storytelling possible only through games. We love working on this game, and we hope that will shine through when you play. We'll be looking forward to your thoughts, since with your help, we can make it even better. For more information, have a look at our Hades FAQ.

Hades is in Early Access, which means we're actively working on it based on our plans and your feedback. We expect to keep adding features, characters, weapons, foes, powers, environments, and more, while expanding the story and fine-tuning all aspects of the experience.

Note: 📢 indicates a change inspired by community feedback! Our latest patch notes are below:
Early Access Patch 035 - December 17, 2019

This small patch focuses on localization improvements and bug fixes, thus wrapping up our Welcome to Hell Update. Next up is our Major Update in January! Until then, we're looking over all your feedback, and making plans for an exciting year to come. Happy holidays, and thanks so much for all your support.


House Contractor

📢 Orpheus' release paperwork now is more likely to appear, and is required for some later upgrades


Music & SFX

Updated on-hit sounds on Wretched Pest and Bother
Other minor changes


Voice & Narrative

Added several new narrative events for Sisyphus
📢 Minor fixes and improvements to some narrative events and contextual voice lines


Miscellaneous

Added first-pass Polish localization!
Added new localized text for content recently added in the Welcome to Hell Update
Added localization notice on boot-up announcement screen in non-English languages
📢 Ongoing improvements to localized content display issues in some languages
Foe indicators on Chamber Reward previews should be more consistent
Added missing subtitles for newer voice lines
Minor text and subtitle content fixes


Bug Fixes

📢 Fixed a rare crash while using the Codex
📢 Fixed Zagreus referring to Orpheus having returned to the House while Orpheus is still away
📢 Fixed instances of incorrect Fury Sister portrait appearing in some pre-boss scenes
📢 Fixed Premium Vintage (Dionysus) sometimes causing Nectar to spawn out of bounds
📢 Fixed Slothful (Chaos) sometimes causing Zagreus to fail to board the Barge of Death in Asphodel
📢 Fixed some instances of escape attempt clear times not updating correctly
Other minor fixes


Quote of the Patch

'No, Mother! Why do you not stay for me,
and let me hold you, even here in Hades?
Let us wrap loving arms around each other
and find a frigid comfort in shared tears!'
~The Odyssey (Homer; E. Wilson translation)"

Early Access Patch 034 - December 12, 2019

This patch improves display issues with localized content, adds several narrative events, and makes several balance changes as we close out an exciting week! Expect another patch in the next few days.


Infernal Arms, Aspects, & Abilities

📢 Shield of Chaos (Zeus): the Bull Rush charge-up is no longer interrupted by retrieving a thrown shield


Boons & Blessings

Divine Protection (Athena): no longer upgradeable using Poms
Life Affirmation (Aphrodite): reduced power level
📢 Roiling (Chaos): now only adds foes to standard encounters (no longer affects mini-boss encounters)


Daedalus Hammer Upgrades

Daedalus Hammers can no longer be purchased in the first few escape attempts
📢 World Splitter (Blade): slightly increased damage
📢 Flurry Slash (Blade): slightly increased damage


Foes & Encounters

Survival encounters can no longer occur on the very first escape attempt
📢 Theseus and The Minotaur: increased damage when facing them under Extreme Measures (Pact)


Keepsakes & Items

📢 Trove Tracker (Well): now causes an Infernal Trove to spawn soon, even if you have not yet commissioned the House Contractor upgrade that normally causes them to appear


Art & Visual FX

Minor visual improvements to some chambers


Menus & UI

Removed button shortcut to close the Pact screen (this introduced new issues requiring a different solution)
📢 Improved mouse pick boxes when choosing a Save Slot
Other minor improvements


Music & SFX

Minor changes, fixes, and mix improvements


Voice & Narrative

Added several new narrative events for Megaera and Lord Hades
Added various new contextual voice lines for Skelly
Updated several older Zagreus voice lines with newer recordings
📢 Minor fixes and improvements to some narrative events and contextual voice lines


Miscellaneous

📢 Various improvements to localized content display issues in some languages
Various improvements to presentation of the encounter in the final chamber in Elysium
Removed Polish and Japanese language settings for now (we do not yet have localized content for these)
Minor text and subtitle content fixes


Bug Fixes

📢 Fixed a rare crash while using the Codex
📢 Fixed Exit Wounds (Artemis) not correctly interacting with Skull-Crushers
📢 Fixed some issues using Companion Rib (Skelly) in the battle with Tisiphone
Fixed Heart-Seeking Bow (Chiron) not firing the correct number of Volley shots at certain ranks
📢 Fixed Exploding Launcher (Spear) sometimes causing the thrown spear to remain in the field
Fixed certain attack behaviors for the Bone Hydra
📢 Fixed a rare soft lock while gifting Thanatos; fixed sometimes being able to gift him after he departs
📢 Fixed one of the Final Boss attacks being canceled by the effects of Death Defiance
Fixed the effects of Zeus' Aid continuing during the effects of Death Defiance
Fixed incorrect values listed in the Collection for Shattered Shackle (Sisyphus)
Fixed Skelly voice lines not playing as expected after pummeling him
Other minor fixes


Quote of the Patch

'Within my heart plunge all your torches, rend me, burn;
For lo, my bosom open to your fury's stroke.
O brother, bid these vengeful goddesses depart
And go in peace down to the lowest shades of hell.'
~The Tragedies of Seneca: Medea (Lucius Annaeus Seneca; F. Justus Miller translation)

Early Access Patch 033 - December 6, 2019 (Happy Birthday, HADES!)

This patch builds on our recent Welcome to Hell Update with new balance changes, additional story content, and for the first time... multi-language support!! It's a lovely time of year in the Underworld!


Highlights

Localization: added first-pass text translations in French, Italian, German, Spanish, Russian, Brazilian Portuguese, Korean, and Simplified Chinese!! We also have Polish coming soon.

Additional details:
1. To set the game's language, go to Options > Languages in the Main Menu.
2. We are just beginning to localize this game! Not all translations are fully up to date.
3. Stay tuned for more information about how you can contribute to localization as part of Early Access.


Infernal Arms, Aspects, & Abilities

Stygian Blade (Nemesis): reduced critical chance; adjusted scaling per rank
Heart-Seeking Bow (Zagreus): increased critical chance
Heart-Seeking Bow (Chiron): reduced max shots per Special


Boons & Blessings

📢 Heaven's Vengeance (Zeus): normalized damage (to be generally greater than before)
📢 Typhoon's Fury (Poseidon): increased power level; adjusted power scaling from improved rarity
📢 Poseidon's Aid: increased damage
Blinding Flash (Athena): reduced power scaling from improved rarity
📢 Dying Lament (Aphrodite): increased damage
📢 Curse of Vengeance (Ares): increased damage; adjusted power scaling from improved rarity
📢 After Party (Dionysus): increased healing effect
📢 Premium Vintage (Dionysus): drops upgraded Nectar if you have the right Contractor Renovation
Black Out (Dionysus): fixed an issue preventing its damage bonus from applying reliably
Merciful End (Athena x Ares): no longer upgradeable using Poms
📢 Roiling (Chaos): now only affects standard encounters (it no longer adds foes to mini-boss encounters)


Daedalus Hammer Upgrades

Relentless Barrage (Bow): now adds a flat bonus of additional shots (instead of a percent increase)
📢 Charged Shot (Shield): increased damage


Foes & Encounters

Survival encounters can no longer have both elite foes and standard foes of the same type
📢 Splitter: Deflect effects now work correctly against their split-up projectiles
Bone Hydra: improved target tracking for its wave-shooting heads
📢 Soul-Catcher (Elite): reduced number added by Middle Management (Pact)
The Minotaur: updated some attack timings under the effects of Extreme Measures (Pact)...
Temple of Styx: Daedalus Hammers no longer offered as rewards for the clearing mini-boss chambers
Final Boss: improved pathfinding in some corners of the environment


Keepsakes & Items

Pierced Butterfly (Thanatos): slightly reduced damage scaling
📢 Cyclops Jerky (Well): increased power level; reduced cost
Cyclops Jerky Select (Fallen Hero): slightly increased power level


Pact of Punishment

Middle Management: increased Heat
Extreme Measures: increased Heat for ranks 2 and 3
Tight Deadline: countdown now pauses during Thanatos encounters (DEADline, get it??)


Level Design & Environments

Minor fixes and improvements to some chambers


Art & Visual FX

Added a unique icon for the Boon effect while using God Mode
Updated textures for the Wretched Thug (this was in the previous patch but not previously noted)
Other minor improvements


Menus & UI

📢 You can use the Interact command as a shortcut to proceed through the Pact screen


Music & SFX

Minor fixes and improvements


Voice & Narrative

Added several new narrative events, mostly for Achilles
Added 100 more contextual voice lines in a variety of contexts related to our latest updated
Added an Inspect Point to a chamber in the Temple of Styx
Updated several older narrative events with Lord Hades, Achilles, Nyx, and Skelly
Minor fixes and improvements to some narrative events and contextual voice lines


Miscellaneous

Asphodel transit barges no longer appear at entrance points you did not use
Added last-hit presentation to The Minotaur and Final Boss encounters
Spectators in the final chamber in Elysium no longer emote as vigorously
Added some missing subtitles for Thanatos
Minor text changes


Bug Fixes

📢 Fixed a rare crash caused by Charon responding to some voice lines
Fixed some narrative events not displaying correctly vs. the Fury Sisters using Extreme Measures (Pact)
Fixed music sometimes stopping unexpectedly in the Temple of Styx
Fixed several issues with toggling God Mode
📢 Fixed Theseus not gaining his shield effects correctly under Extreme Measures (Pact)
📢 Fixed Legendary Keepsake inactive presentation occurring in the House of Hades
📢 Fixed Chaos Gates not appearing in a certain Asphodel chamber despite using Light of Ixion (Well)
Fixed some issues with the clear conditions for Chthonic Colleagues (Fated List)
📢 Fixed some Chaos Boons not showing Fated List Prophecy hints in the choice menu
📢 Fixed a minor UI issue that could occur from the effects of Boiling Blood (Mirror)
📢 Fixed a presentation issue in the first chamber of Elysium
Fixed various minor visual issues in some chambers
Other minor fixes


Quote of the Patch

'Some writers identify three of \[the Erinyes\], whom they name Alecto, Tisiphone, and Megaera, but they are usually neither named nor counted. They were described by Aeschylus as frighteningly hideous, but were seldom shown so in art.' ~Crowell's Handbook of Classical Mythology (E. Tripp)


Early Access Patch 032: The WELCOME to HELL Update - December 3, 2019

Welcome to our eighth Major Update, filled with new content and features for our early adopters as well as new players delving into the Underworld for the first time! As with all such updates, we plan to follow up with several smaller patches, closely monitoring your feedback as we go. Thank you for playing!


Highlights

Hell Mode: a more challenging way to play for veterans of the cycle of death & rebirth
God Mode: a more forgiving way to play for those who struggling to progress through the story
Underworld Renovations: the House Contractor has many new improvements available for commission
The Fated List: acquire this special parchment, & fulfill the Fates' prophecies! (for a reward, naturally)
Forge Bonds: you now can deepen your relationships with several key characters...
New Keepsakes: ...& if you do, you might just get something special!
Extreme Measures: engage the Pact of Punishment, & face Theseus & the Minotaur like never before!
New Story Events: we have added more new narrative events & voice lines than any previous update!


General Gameplay

Updated requirements for when many characters and game systems are introduced, to pace out the early-to-mid-game better; Orpheus, Chaos, Alecto, Tisiphone, and Thanatos can be revealed sooner
Updated Gifting System: several characters' Affinity Gauges can now be maxed out; this involves achieving certain conditions to unlock their gauges past Lv.6
Wretched Broker: now presents a consistent set of offers plus a Limited Time Offer
Death Defiance: most items and Boons that previously added charges now replenish spent charges
Infernal Troves: now lose reward value faster over time while you slay foes summoned to guard them
Bounty rewards are no longer random; they are now specific to clearing each Underworld region
Removed Valuable Urns from inter-region chambers


Infernal Arms & Abilities

Eternal Spear: increased damage of second and third thrusts in the Attack sequence
Adamant Rail: Bombard special can no longer deal backstab damage
Increased bonus to Darkness collected while using a weapon imbued with Dark Thirst


Boons & Blessings

Tidal Dash (Poseidon): slightly increased damage
Sunken Treasure (Poseidon): now can also drop Gemstones
Divine Flourish (Athena): removed brief invulnerability period
Last Stand (Athena): now replenishes a spent charge of Death Defiance (rather than giving you an extra)
Deathless Stand (Athena): same as above
Passion Dash (Aphrodite): now deals damage only at the start of the dash; increased damage
📢 Ares' Aid: increased damage
📢 Artemis' Aid: arrow shot now has a chance to deal Critical damage
Nasty Dash (Dionysus): now deals damage only at the start of the dash; increased damage
📢 Dionysus' Aid: increased damage; reduced power scaling from improved rarity
Numbing Sensation (Dionysus): this and other Slow effects now affect bosses (to a reduced extent)
Merciful End (Athena x Ares): reduced power level
Deadly Reversal (Athena x Artemis): reduced chance of Critical damage
Heart Rend (Artemis x Aphrodite): increased power level
📢 Black Out (Dionysus): reduced requirements, making this more likely to appear
📢 Defiance (Chaos): rarity set to Legendary (still adds a charge of Death Defiance as before)
The gods no longer offer 'Exchange' Boons from the start (they will after several escape attempts)
Several Boons have updated scaling for Heroic rarity


Daedalus Hammer Upgrades

Double Nova (Blade): reduced damage radius
Double Edge (Blade): increased damage bonus
Super Nova (Blade): reduced damage bonus


Foes & Encounters

Theseus and The Minotaur: they challenge you to confront them using Extreme Measures (Pact)...
📢 Adjusted foe compositions in Thanatos encounters
📢 Erebus challenge chambers now have varied foe compositions based on which region you came from
📢 'Trial of the Gods': reduced duration of Athena shield effects
📢 Updated several mini-boss encounters under the effects of Middle Management (Pact)
Megaera: increased damage of her whip attack; slightly increased speed of her tackle attack
Megaera and the Furies: adjusted their encounters under Extreme Measures (Pact); expect to face the Furies in a variety of combinations (sometimes in pairs as well as all together)
Gorgon: less inclined to fly out onto lava
📢 Bone Hydra: increased lunge damage; attacks slightly less often under Extreme Measures (Pact)
📢 Temple Poison Trap: improved hit box; fixed an issue where they could keep spewing after combat
📢 Temple Axe Trap: improved hit box
Snakestone: added mini-boss variant in the Temple of Styx
Bother: added mini-boss variant in the Temple of Styx
Gigantic Vermin: added mini-boss variant in the Temple of Styx
Satyr Cultist: added mini-boss variant in the Temple of Styx
📢 Final Boss: slightly reduced duration and frequency while Unseen
Other minor changes and improvements to encounters
Bosses now absorb excess damage between phases; previously, very damaging attacks such as Aphrodite's Aid could be used to bypass phases of these fights


Mirror of Night

Death Defiance: reduced cost of first rank; increased cost of subsequent ranks
Additional adjustments to ordering and costs of some upgrades


Keepsakes & Items

Legendary Keepsakes: newly added! See if you can discover all four currently available.
📢 Shattered Shackle (Sisyphus): now also increases damage foes take from traps
📢 Lambent Plume (Hermes): now gives you a bit more time to clear Thanatos encounters
Kiss of Styx (Well): reduced cost; now replenishes a spent charge of Death Defiance
Tinge of Erebus (Well): now yields more Darkness, as does the Darkness item sold by Charon
HydraLite (Well): reduced cost
A third Daedalus Hammer can no longer be purchased in the Temple of Styx
The Fallen Warrior now offers a Kiss of Styx Premium, which replenishes all Death Defiance charges
Skeleton Keys: functionally replaced with Chthonic Keys
Resource Formerly Known as Chthonic Keys: functionally replaced with Titan Blood
Resource Formerly Known as Ambrosia: now called Nectar
Ambrosia: newly added Bounty resource used with gifting, Wretched Broker, and more


House Contractor

The House Contractor can now be used to permanently upgrade certain resource pick-ups, such as...
Darkness: can now be upgraded to also slightly increase your life total
Gemstones: can now be upgraded to also give you some Charon's Obol
Chthonic Keys: can now be upgraded to also give you a charge of Fated Authority
Nectar: can now be upgraded to also give a random Boon +1 Lv. (as though you used a Pom of Power)
The House Contractor is now also the key to upgrading certain aspects of the Underworld, such as...
Breakable Urns can be upgraded to contain Charon's Obol (and must first be unlocked)
Infernal Troves can be upgraded to contain greater riches (and must first be unlocked)
Fountain Chambers in each Underworld region now must first be unlocked
📢 Reduced costs for some outrageously priced House Decor


Fated List of Minor Prophecies

You are destined to obtain this newly added system from the House Contractor


Pact of Punishment

Increased max. Heat threshold for earning Bounties (doubling the previous cap)
The max. Heat threshold for earning Bounties is even higher in Hell Mode
Snake Oil: cut from game as a stand-alone Condition; its effect is now part of...
Extreme Measures: now affects bosses region-by-region, from Tartarus through Elysium
Middle Management: reduced to one rank; now affects each mini-boss encounter in a distinct way
📢 Tight Deadline: countdown pauses at the same times as the 'Show Timer' setting; adjusted timers per each region; the out-of-time effect now can deal lethal damage
Personal Liability: newly added! Limited to Hell Mode, this removes your post-damage invincibility
Increased Heat clear requirements for earning Skelly's unlockables; these are now introduced later, after several successful clears (so you can first get used to the Pact)


Level Design & Environments

Added four new chambers to the Temple of Styx
📢 Some Chaos chambers now have multiple exits; the exits now have Chamber Reward previews
📢 Exits from Chaos chambers can now be altered using Fated Authority
📢 Reduced appearance rate of Pools of Purging; they no longer appear in Tartarus
Other minor fixes and improvements to various chambers


Art & Visual FX

Map of the Underworld: updated look and presentation when traveling between regions
Sisyphus: now has a new portrait and character model!
Added portrait variants for Zagreus, Megaera, Thanatos, Theseus, and The Minotaur
Updated portraits for Megaera and Hypnos
Minor changes to portraits for Eurydice, Aphrodite, and Zagreus
Added various emote animations to some narrative events
Added several new expressive character animations for Megaera, Thanatos, and Zagreus
Updated look of Brimstones
Updated look of Satyr Cultist mini-boss
Valuable Urns now glint in a tastefully attention-grabby way
Death Defiance: updated effect presentation to be clearer and more dramatic
📢 Toned down the look of Zeus lightning effects (don't tell him)
📢 Added a new screen effect for when foolishly trudging through lava in Asphodel
Further visual improvements to various chambers, such as the final chamber in Elysium
Some of the shades in Asphodel now writhe for eternity
Updated look of narrative panels and tooltips
Updated visual FX for the Throw special using the Chaos Shield
Updated visual FX for the Raging Rush using Achilles' Spear Aspect
Minor improvements to Heart-Seeking Bow charge-up recovery animation
Optimized textures and animations on the Bloodless
Other minor visual changes, fixes, and improvements


Menus & UI

Hell Mode: added option when starting a new game. Makes you have to use the Pact from the start
God Mode: added to Settings Screen. Instantly makes you tougher; effect increases when you die
📢 Boon Info Overlay: minor presentation improvements; changed default hotkey; can now be accessed while interacting with characters such as Eurydice
Updated look and screen position of subtitles (formerly called 'captions' but they are officially subtitles now)
Subtitles now have a unique color depending on which character is speaking
Subtitles now enabled by default on new save slots (a majority of players were toggling them on)
Wretched Broker: screen has an updated look
'Play' Main Menu Screen: updated look; added one additional Save Slot
Underworld Codex: screen has an updated look; updated alert prompt
Updated look for the Affinity Gauge in the Codex (for characters you can give gifts to)
Other additional presentation changes around Gifting
The House Contractor may prompt you to stop by from time to time
📢 Additional minor improvements to Pact screen feedback and usability
📢 Minor improvements to Weapon Aspects screen feedback and usability
Added distinct Chamber indicators for elite, mini-boss, and boss chambers
Minor updates to the sorting of resources on the right side of the screen
Added Fated List indicator when choosing Boons and Upgrades tied to Prophecies
Added keyword tooltips to distinguish types of Well of Charon items
Improved feedback when trying to Cast while out of Bloodstone ammo
Improved feedback when trying to enter Infernal Gates with too little Heat
Added keyboard selection input in Well of Charon
Other minor fixes, changes, and improvements


Music & SFX

📢 The song of Eurydice does not always start from the beginning when you find her
Added many new sound effects to accompany new and updated systems, such as the Fated List
Added new sound effects for the Map of the Underworld
Added new sound effects for Death Defiance activation
Added new ambient sound in and around the final chamber of Elysium
Added sound effects for Hera's Bow Aspect special ability
Updated some sound effects for the Bone Hydra
Added different sounds while choosing Boons or Upgrades based on the god or upgrade type
Added impact sounds to Support Fire (Artemis) arrow shot
Added impact sounds to Nasty Dash (Dionysus) and Dionysus' Aid
Updated impact sounds for Tidal Dash (Poseidon) and Poseidon's Aid
Added ambient sound to the Lounge in the House of Hades
Other minor changes, fixes, and mix improvements


Voice & Narrative

Added many new narrative events (including with Megaera, Thanatos, Sisyphus, Skelly, Lord Hades, Achilles, Theseus, the Minotaur, Ares, Dionysus, and more)
Extended Affinity Gauges for Megaera, Thanatos, Sisyphus, and Skelly (you can give them more gifts)
Normalized the Affinity Gauges for some other characters, capping them to Lv.6
Updated Affinity Gauges for certain characters.
Added many new Zagreus voice events for various gameplay contexts
📢 If Meg blames her losses on the Mirror and you face her without its effects, she will acknowledge it
Added Codex entries for Titan Blood and Ambrosia
Added to Codex entries for Megaera, Thanatos, Sisyphus, and Skelly
Updated Codex entries for Nectar and Chthonic Keys
Added presentation the first time you enter a Chaos Gate
Updated requirements and other minor changes to various narrative events
Fixes and tuning to various contextual voice events


Miscellaneous

Updated Development Roadmap to reflect our plans for our January 2020 Major Update, and beyond
The final chamber in Elysium is now quite a bit livelier
A certain letter written to a certain god appearing in a certain scene has a new look
Sisyphus: we are investigating reports of unusual interactions with an inanimate object in his chamber
Orpheus: you now have to do something to 'unlock' him (if you haven't met; he can be unlocked sooner now)
When you first get the Codex , it now is back-filled with any entries you would have already unlocked
The alert prompt to open the Codex will no longer play during combat (it will show up after)
Zagreus has lost the will to senselessly somersault in the House (reminder: no fighting in the House!)
Adjusted Thanatos entrance and exit interacts during his encounters
Added an animation for when Zagreus is stunned by certain attacks
Pausing the game now reliably pauses any voiceover in progress
Pausing the game now possible while Boon Info Overlay is displayed
📢 Damage numbers from Deflect attacks show up in Athena's colors
Added a custom weapon objective hint in the Courtyard after equipping Achilles' Spear Aspect
When starting a new escape attempt, a perfect landing must be executed with greater precision
Updated Credits; including with some more exceptional Community Contributors (Cheers!!)
Various text fixes, updates, and clarifications


Bug Fixes

📢 Fixed a crash that could occur while rapidly switching pages in the Codex
Fixed several additional scripting issues with the Eurydice & Orpheus story subplot
Fixed an issue where deflecting attacks from Skull-Crushers could still deal damage
Fixed various issues that could occur while exiting a chamber during an Infernal Trove battle
Fixed an issue causing the special shot of Hestia's Rail Aspect to fire unexpectedly
Fixed Hestia's Rail Aspect not interacting properly with certain Boons and Hammer Upgrades
📢 Fixed Tipsy Shot (Dionysus) not interacting properly with Flurry Cast (Hermes)
Fixed Divine Dash (Athena) sometimes hitting twice unexpectedly
Fixed Battle Rage (Ares) not benefiting from improved rarity
📢 Fixed several issues with switching between different Weapon Aspects
Fixed some obstacles in Asphodel not having impact feedback
📢 Fixed Tight Deadline (Pact) timer appearing in the House
📢 Many other minor fixes


Bug Additions

Will get back to you next patch


Quote of the Patch

'And I saw Sisyphus too, bound to his own torture,
grappling his monstrous boulder with both arms working,
heaving, hands struggling, legs driving, he kept on
thrusting the rock uphill toward the brink.'
~The Odyssey (Homer; R. Fagles translation)


Patch Notes Archive

For patch notes from the previous Major Update, check out The Superstar Update Patch Notes (October, 2019).

Our rogue-like dungeon crawler, Hades, goes deeper than ever with this latest Major Update, marking the first anniversary of the game's announcement and Early Access launch!

The Welcome to Hell Update features new ways to play, big game-wide improvements, and tons of new story events, making it a perfect time to jump back in -- or descend into the Underworld for the first time. Highlights include:

  • Experience new ways to play with Hell Mode, for seasoned veterans unafraid of death, and God Mode, for those who want a little extra help!

  • Get closer to the game's colorful cast of characters with the expanded Gift System & earn Legendary Keepsakes with spectacular new effects!

  • Find the infamous Fated List of Minor Prophecies, and fulfill a wide-ranging list of inevitabilities for fabulous rewards!

  • Authorize scores of New Underworld Renovations, altering the ever-shifting chambers of the Underworld more to your advantage!

  • New Text Language Translations! In a December 6 update, we added first-pass text translations in French, Italian, German, Spanish, Russian, Brazilian Portuguese, Korean, and Simplified Chinese!! We also have Polish coming soon, and are investigating Japanese.

  • Plus! New story events, boss fight variations, & many more surprises!

Hades is already a big feature-rich game, filled with thrilling action, dozens of colorful characters, and the rich worldbuilding Supergiant is known for. With the Welcome to Hell Update, it's even bigger and better than before, and comes one step closer to its full v1.0 launch slated for sometime in 2020.

Be sure to take a look at the updated Development Roadmap in the game client for a recap of all we've done this year, and a preview of what's in store!

Want a tour through many of the new features? Check out our dev stream:

Full patch notes are available here on our web site, in the game client, and our official Discord, where you can join a welcoming community of Hades players and Supergiant fans. Or... perhaps you'd like to hunker down for the next 20 minutes and listen to them, courtesy of the game's disembodied storyteller?!

We hope you love this new update, and thanks so much for all your support in 2019! You've inspired us to make Hades bigger and better than we even imagined, heading into this year!

Update 12/6/2019: Thank you to everyone who expressed interest in this job listing! At this time we're no longer seeking new applicants. Should we have any additional job openings in the future, we'll likely post about it here and via our Twitter feed.


Our small team is growing just a bit! We are seeking a talented generalist software engineer to port, extend, optimize, and maintain Hades and our proprietary code base across a variety of platforms. Our ideal candidate would relish the technical challenges inherent in cross-platform engineering, rendering, multi-threading, systems architecture, and optimization.

Requirements:

  • 2- or 4-year college Computer Science or Engineering degree or equivalent work experience

  • Credit on at least one commercial game project

  • Experience certifying and shipping a console or mobile game

  • Experience with multi-threading and rendering

  • Fluent in C/C++ and excellent math skills

  • Strong written and verbal, technical and non-technical communication skills

  • Local resident or willing to relocate to San Francisco area

Responsibilities:

  • Optimize our game engine for performance and compatibility with existing platforms

  • Help port our game engine to new or emerging platforms

  • Work with Quality Assurance to identify and fix performance, compatibility, and functional issues across different platforms

  • Implement new engine features, pipeline improvements, and tools on future projects in collaboration with the development team

What we offer:

  • Competitive compensation and medical benefits, including 401k

  • Work on a small, creative, high-performance team

  • Help architect and implement the underlying technology of Supergiant's current and future titles

To apply, please follow these instructions exactly:

  • Send your resume in the body of an email (no attachments please) with the subject line “Engine Programmer” to jobs@supergiantgames.com

  • Complete the questionnaire below and include it in the body of the e-mail

Questionnaire: Please answer the following questions as you might if responding to a colleague via email. Use your best judgment to answer as completely and concisely as possible. There is no minimum or maximum word count.

  1. Why do you want to work at Supergiant Games?

  2. What is a technical feature or project you are proud to have worked on, and why? What did you contribute to the project? Please describe how it works for a non-technical reader.

  3. Discuss your experience with an existing codebase and how you became familiar with it. Describe a feature or fix that you contributed to the project for a technical reader.

  4. When, if ever, is it appropriate to use a “hack”?  Please describe a hack you’ve used and why you chose to use it.

Thank you for your interest in working with us!

Get ready for our most game-changing Early Access update yet when next you delve into the Underworld of Hades!

The Superstar Update introduces a variety of new systems and improvements that will keep you battling out of hell in even more spectacular fashion -- all while living the Underworld life in style. Here are just some of the highlights:

- Unlock almighty Weapon Aspects, revealing legendary past incarnations of each of your weapons, along with powerful new properties.

- Brave the reworked Pact of Punishment, providing an all-new endgame challenge. Which nasty Conditions are you willing to accept to earn valuable Bounties?

- Meet star-crossed lovers Eurydice & Orpheus, and discover their all-too-tragic past... and see if you can help their future?

- New House cosmetics, resources, upgrades, & more! You can now decorate the House of Hades, or collect many rocking tracks for the new Music Stand.

For good measure, this update introduces a brand-new music piece, featuring the beautiful voice of longtime Supergiant Games collaborator, Ashley Barrett:

There are so many new fully-voiced story events, visual improvements, exciting new balance changes and upgrades that we think you'll agree this is our most jam-packed major update yet. Full patch notes are available here on our web site, in the game client, and our official Discord, where we invite you to join the conversation with many more players and Supergiant fans. Oh, and we also have then in highly-listenable, fully-recorded form:

Hope you enjoy, and keep letting us know what you think!

Update November 7, 2019: Our self-published version of Bastion is now available for iPhone and iPad! Get it here.


This fall, we'll be launching an updated version of the iPhone/iPad version of Bastion. This will affect existing customers of that version, so we wanted to let you know what to expect in advance. Here's what's going to happen, and look further down this post for in-depth Q&As:

1. The currently-available version of Bastion for iPhone/iPad, published by Warner Bros., will be delisted soon, in early November. Once delisted, it will no longer be updated or available for purchase. If you have already downloaded, it will remain on your device.

2. An updated version of the game, published by Supergiant Games, will be available at around the same time. This latest version has several enhancements:

  • Improved support for newer devices such as iPhone X and 11.

  • Simplified Chinese language option (set via your region setting).

  • The game is now free-to-try, just like the original Xbox LIVE Arcade classic!

After the trial levels, a one-time in-app purchase unlocks the full game. The in-app purchase is just $4.99. Although...

3. This updated version of Bastion will be FREE for a limited time, as part of our 10th anniversary celebration! We couldn't have come this far if not for the success of Bastion, and for all your support.


Bastion iOS Update - Q&As

You might have questions about some of these changes, so we wanted to answer them right here:

Q: Why is Bastion for iPhone/iPad being delisted soon? A: The reason is, the term of our distribution agreement with Warner Bros., our publishing partner for Bastion since we first launched the game in 2011, is expiring. (Back then, we didn't expect we'd still be supporting Bastion all these years later...!) Due to technical limitations, we cannot switch publishers for the existing app. Our only option was to work with Warner Bros. to delist the existing version, then publish the game ourselves. We sincerely apologize for the inconvenience.

Q: What does it mean that your distribution agreement with Warner Bros. has expired? A: It simply means anything Bastion-related will now be published by us at Supergiant Games. We have self-published each of our games since Bastion, so we're happy to have all our titles under our umbrella. We're very grateful to our partners at Warner Bros. for all their support along the way.

Q: If I own the existing version for iPhone/iPad, will I get the version published by Supergiant Games automatically? A: No. You will have to download it as a new app. It will not appear as an update to the existing app.

To help ease this transition, and in light of our 10th anniversary, you will be able to get the full game unlock FOR FREE for a limited time. Simply download the new version (once it's available), and look for the one-time in-app purchase, which will cost $0 for the rest of the year. Afterward, it will be $4.99.

Q: Will my cloud save data transfer from the current version of Bastion to the version published by Supergiant Games? A: No. Due to technical limitations, unfortunately your cloud save data cannot be transferred between these versions. We apologize for the inconvenience.

Q: I wrote a customer review of Bastion for iPhone/iPad. Will it transfer to the new version? A: No. All the wonderful words of praise we've received over the years for Bastion for iPhone/iPad will unfortunately be removed when the app is delisted. We would be deeply grateful if you gave the new version a review once you've tried it. If you have a review up, please consider making a copy of the contents in case you want to repost it.

Q: Will my Game Center achievement progress transfer between versions? A: You probably know the answer by now, which unfortunately is No. On the other hand, you'll be able to earn all the Bastion achievements again in the version published by Supergiant Games.

Q: What's new and improved in this upcoming version of Bastion for iPhone/iPad? A: We've made a number of quality-of-life improvements to make sure Bastion runs great on the latest iOS devices. Changes include:

  • Improved support for newer devices such as iPhone X and 11

  • Simplified Chinese language option (set via your region setting)

  • The game is now free-to-try, just like the original Xbox LIVE Arcade classic!

  • Numerous bug fixes

Thank you for your patience and understanding as we make this transition! Bastion for iPhone/iPad is one of the most-played versions of any of our games from over the years, so we're doing everything we can to reduce the friction here as we bring our first game back into the fold here.

Q: What are the device and OS requirements for the upcoming version? A: Bastion requires a device with iOS 9.0 or later. The OS requirement is updated from previous versions of the game, so please note it means the updated version of the game will not work on older devices, including the original iPad, iPhone 4, and iPod Touch. If you wish to continue playing Bastion on these devices, please be sure you have the existing version of the game downloaded before it is delisted in early November.

Update Aug. 27: Please note one or more of the deals below have expired! Thank you for your interest, and we'll see you in 10 years (OK just kidding, we'll probably have more sales between now and then).


As part of our 10 Year Anniversary celebration, right now you can get amazing deals on our entire game catalogue, plus tons of merch in our online shop!

Here's a rundown of all the deals available right now:

* = North America only; we apologize for the inconvenience!

Plus, get our 10 Year Anniversary Poster and great deals on merch at our online shop!

Thanks so much for all the love and support for our first double-digits birthday, and we hope our games continue to bring you wonderful lasting memories for years to come.

We're really excited to announce that our rogue-like dungeon crawler Hades is coming to Steam Early Access on December 10! Check out our new 'Coming Soon' page for Hades on Steam, and hit the 'Add to your wishlist' button for a handy reminder once it's out.

About the game: Hades is a rogue-like dungeon crawler in which you defy the god of the dead as you hack and slash your way out of the Underworld of Greek myth.

We think it combines the best aspects of our previous games, including the fast-paced action of Bastion, the rich atmosphere and depth of Transistor, and the character-driven storytelling of Pyre. As the immortal Prince of the Underworld, you'll wield the powers and mythic weapons of Olympus as you battle out of hell, toward the surface, growing stronger and unraveling more of the story with each unique escape attempt.

About Early Access: Early Access means you can play Hades while it's still in active development. We expect to be in Early Access till sometime in the second half of 2020.

We designed Hades as an Early Access game from the ground up. Our foremost goal was to see if we could create something great in partnership with our community -- a game that was true to our values about design, worldbuilding, and storytelling, and could naturally evolve based on the feedback we'd get along the way. Every aspect of the game, from its modular structure to its approach to narrative, flow from this idea.

We've shipped six Major Updates so far, more than doubling the amount of content since launch. And, we're growing accustomed to living in this new world of developing our game out in the open (rather than in secrecy as we've done in the past). In December, we'll be ready to expand the game's audience in Early Access by coming to Steam. We wanted to get the word out as soon as we nailed down the date.

Thank you to our early adopters! To all of you who've participated in our Early Access thus far: Thank you so much for your help in getting us to this point. Your feedback in our official Discord and beyond has been vital, and we hope you've been enjoying the story of Hades as it unfolds. As a small token of our appreciation to those who've been playing, we'll be giving you a complimentary digital copy of the Hades Original Soundtrack -- already jam-packed with blood-pumping tracks, and growing with each Major Update! Eligibility: You simply need to have purchased Hades on the Epic Games store by October 15, 2019. We'll email you how to redeem the soundtrack once it's ready! Until then!

Somehow, 10 years have flown by since our studio co-founders, Amir Rao and Gavin Simon, left their jobs at Electronic Arts in Los Angeles, hunkered down in the living room of a house in San Jose, and started working on our first game, Bastion. Since then, we moved to San Francisco, and proceeded to create Transistor, Pyre, and most recently, Hades.

Our games have sold more than 10 million copies on more than 10 different platforms, and the success of each one made the next one possible. Though each of our games is quite different, they all share a common goal: to spark your imagination like the games you played as a kid. Through the years, we've stayed small, stayed independent, and stuck together as a team -- in fact, all seven of the original members of the Bastion team are all still here, working together in their respective roles. Above all, we've been extraordinarily lucky that our games have found such a big and supportive audience.


PAX West Celebration! At PAX West in Seattle, our team will be there to reflect on this milestone in our studio's history. We really hope you can join us! Here are some of the highlights to expect:

Special Events: We have a couple of incredible special events in store!

  • Supergiant in Concert: Experience a one-of-a-kind live performance celebrating 10 years of Supergiant Games, with songs from Bastion, Transistor, Pyre, and Hades!

    Featuring our composer and audio director, Darren Korb, longtime collaborator and vocalist Ashley Barrett, and the Supergiant Orchestra conducted by award-winning composer Austin Wintory. @8:30pm, Saturday Aug. 31, Main Theatre (aka Paramount Theatre)

Booth Location: We'll be at PAX all Labor Day weekend in booth #1515 -- the exact spot where we first debuted Bastion as part of the PAX 10, back in 2010.

What We're Bringing: This is the first time we'll have Hades playable at PAX!

  • We'll have many stations for you to come try the game and see how we're doing in Early Access.

  • We'll also have a 'High-Heat Challenge' demo station, where experienced players can win prizes if they can get far enough on a higher difficulty!

  • We'll have some brand-new merchandise on offer, such as our 10-Year Anniversary Poster featuring original artwork by our art director, Jen Zee, and a PAX-exclusive Hades T-shirt.

  • Our whole team will be there! Stop by and say hello.

From All of Us @ Supergiant Games, Thank You!!

Being able to create games on our own terms has been an extraordinary privilege. We look forward to many more years of making games together here; games that are worthy of your time, and that leave you with a lasting and positive impression. We really appreciate your support.